Drider
12

|

13
19
110
110
12
12
0
2
30
30
120

3


  • Natural Armor:
  • Natural Armor +6
    0 gp


  • Natural Weapon(s):
  • Drider Bite


  • Passive Abilities:
  • Sunlight Sensitivity
  • Web Walker

  • At Will Spell(s):
  • Summon Dancing Lights
    0

  • Innate Spell(s) per Long Rest:
  • Darkness Sphere
    2
  • Faerie Fire
    1


  • Spellcasting |
  • | Poison Spray Thaumaturgy
  • | Bane Foes Detect Magic Sanctuary Ward
  • | Hold Person Silent Barrier
  • | Summon Clairvoyancent Eye Dispel Magic
  • | Divine Query Freedom of Movement


  • Inventory Equipped:
  • Longbow
    50 gp
  • Longsword
    15 gp
  • Quiver
    1 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp


Legs click, too many in the dark, reverberating off stone. The creature's considerable mass looms, a grotesque shadow. Suddenly, it's there—inescapable. Black carapace gleams, a monstrous fusion: arachnid below, humanoid above. It cries out, hunger or pain unclear.

When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favor. Those that fail are transformed into driders-a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth's power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.

Scarred for Life. Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.

On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will, and a reminder of the fate that awaits all who fail the Spider Queen.

Environment:

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information