Dark Elf Drider
Druchii
500 lbs
12

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110 / 110
12 / 12
13
13
30
30
120
2
5

Quiver
Longbow
 
Longbow

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp


  • Natural Armor:
  • Natural Armor +6
    0 gp


  • Natural Weapon(s):
  • Bite (d4)


  • Passive Abilities:
  • Sunlight Sensitivity
    -1000 gp
  • Web Walker
    150 gp
  • Equipment Size: Large
  • Weapon Size: Large

  • Attack Abilities:
  • Poison Bite (2d8)
    6200 gp
  • Pinning Attack
    150 gp
  • Tricky Arrow
    64000 gp

  • At Will Spell(s):
  • Summon Dancing Light
    0

  • Innate Spell(s) per Long Rest:
  • Darkness Sphere
    2
  • Faerie Fire
    1


  • Spellcasting |
  • | Poison Spray Thaumaturgy
  • | Bane Foes Detect Magic Sanctuary Ward
  • | Hold Person Silent Barrier
  • | Dispel Magic Summon Clairvoyancent Eye
  • | Divine Query Freedom of Movement


  • Monster Bits:
  • 75 Chimeric Organ
    1 gp
  • 35 Hard Skin
    0.1 gp

Legs click, too many in the dark, reverberating off stone. The creature's considerable mass looms, a grotesque shadow. Suddenly, it's there—inescapable. Black carapace gleams, a monstrous fusion: arachnid below, humanoid above. It cries out, hunger or pain unclear.

🕷️🩸 Drider: Twisted Sentinels of the Spider Queen

Driders are grotesque abominations, born from the shattered ambitions of Dark Elves who failed Lolth’s merciless trials in the Demonweb Pits. 🕸️ Once destined for greatness, these hybrids of elven grace and arachnid horror now serve as living warnings of the Spider Queen’s wrath. Driven by madness and cursed to roam the Underdark, they weave webs of despair, their existence a haunting echo of divine retribution. In Zin’s shadowed depths, driders skitter as both predators and pariahs, their torment a testament to the perils of defying a goddess.

🌑 Forged in the Demonweb: Cursed Origins

When a Dark Elf shows exceptional promise, Lolth summons them to her nightmarish realm for tests of faith and strength. 🕳️ Success elevates them in her favor; failure births a drider, their bodies warped through a torturous ritual only the Spider Queen can perform. This curse marks them as eternal outcasts, their former glory twisted into monstrous servitude. Game Masters can anchor their origins to a campaign’s dark lore—perhaps a rival deity’s sabotage or a cursed relic tied to Lolth’s wrath—making driders pivotal to tales of betrayal or divine intrigue.

🦴 Monstrous Hybrid: Elven Shadow, Arachnid Might

A drider’s upper half retains the lithe, dark-skinned elegance of a Dark Elf, marred by feral eyes and venom-dripping fangs. 🕷️ Below, their torso melds into a giant spider’s bulbous abdomen, borne by eight chitinous legs that skitter with eerie precision. Spinnerets weave silken traps, and their size rivals a warhorse, blending elven agility with arachnid terror. GMs can evoke their horror through descriptions of glowing eyes peering from shadows or silken threads glistening with venom, stirring both dread and pity.

😈 Scarred by Madness: Exiles of the Underdark

Lolth’s curse fractures a drider’s mind, driving them into the Underdark’s depths as solitary hunters or leaders of giant spider packs. 🌪️ Most become hermits, haunted by fractured ambitions, while a rare few linger near Dark Elf cities, bound by unresolved vows or vendettas. Shunned as lower than slaves, they’re tolerated only as grim reminders of failure. GMs can portray driders as tragic villains, their erratic cruelty—whispering taunts or weaving traps for sport—offering hooks for redemption or desperate alliances.

⚔️ Lethal Weavers: Combat and Cunning

Driders blend Dark Elf sorcery with arachnid ferocity, ensnaring foes in webs before striking with venomous bites or enchanted blades. 🗡️ Their psychic wails unravel minds, and their spider legs let them scale walls or vanish into crevices. Leading spider packs, they orchestrate ambushes with chilling precision, their resistance to poison and illusions making them formidable. GMs can craft battles as psychological nightmares, with driders using illusions to mimic allies or dropping from ceilings in web-choked lairs.

🏰 Web-Wreathed Lairs: Sanctums of Sorrow

Drider lairs are nightmarish dens—abandoned mines, fungal grottos, or chasms draped in sticky silk—where shadows conceal their shame. 🕸️ Scattered relics of their elven past—tattered tomes, broken blades—lie entombed in webs, guarded by venomous traps or spider minions. The air hums with their tormented whispers, a requiem for lost glory. GMs can design lairs as claustrophobic mazes, where players navigate sticky threads and face illusions to reach the drider’s heart.

🗝️ Confronting the Drider: Unweaving the Curse

Battling a drider demands cunning, as their webs and magic confound direct assaults. ⚡ Fire or radiant spells burn through silk and sear their hide, while taunts exploiting their madness can provoke reckless charges. Redemption rituals tied to Lolth’s favor or anti-venom to counter their bites offer non-lethal paths. GMs can weave moral dilemmas into encounters, with players choosing to slay a drider or seek its salvation, perhaps allying against a shared Dark Elf foe.

🌌 Shroud of Tormented Ambition

Driders are Zin’s silken tragedies, their elven souls ensnared in Lolth’s cruel web, skittering through the Underdark as both monster and martyr. 🕷️ Their cursed forms weave sorrow into every shadowed crevice, a grim reminder that even the mightiest can fall to divine whims. Whether hunting with spider kin or haunting old grudges, they challenge heroes to face the abyss of failure. Only those who dare to cut through silk and madness can unravel their torment, casting light into the Spider Queen’s darkened loom. 💜

Environment:

Druchii
Creature Sub Type

Physical Appearance
The Druchii, often referred to as shadow elves, are a race known for their dark beauty and formidable presence. Their skin ranges from obsidian black to deep, shadowy purples, which contrasts starkly with their silvery or white hair. Their eyes, usually red, violet, or shades of blue, glow faintly in the dark, allowing them to see in the pitch-black environments they inhabit.

Society and Culture
Druchii society is matriarchal, with the powerful priestesses of their dark deity often holding the highest authority. Their cities, hidden deep within the Underdark, are marvels of sinister architecture, with buildings and structures carved from the very stone of the subterranean world. These cities are illuminated by the eerie glow of bioluminescent fungi and the faint luminescence of the Druchii's magical artifacts.

Magic and Skills
The Druchii are natural spellcasters, with an innate ability to wield magic that complements their stealth and combat prowess. They excel in the arts of shadow magic, illusions, and enchantments. Many Druchii are also skilled warriors, trained from a young age to be agile and deadly in combat. Assassins, such as the feared Moonlight Assassins, are often employed to deal with enemies both within and outside their society.

The Underdark
The Druchii's home, the Underdark, is a vast and dangerous realm beneath the surface world. It is a place of perpetual twilight, filled with strange and deadly creatures. The Druchii have adapted to this harsh environment, becoming masters of their domain. They navigate the treacherous caverns and tunnels with ease, often using them to launch surprise attacks on surface dwellers or rival underground factions.

Religion and Deities
The Druchii worship a pantheon of dark deities, the most prominent of which is their spider queen. Religious rituals and ceremonies are a central aspect of Druchii life, with elaborate rites often conducted in the dark, grand temples dedicated to their gods. The priestesses wield significant power, not just spiritually but also politically and militarily.

Relations with Other Races
The Druchii are often viewed with fear and mistrust by other races. Their penchant for deception, assassination, and dark magic makes them formidable foes. However, some Druchii have been known to break away from their society, seeking redemption or a new path on the surface world. These individuals often face prejudice and suspicion but can become powerful allies if their trust is earned.

  • Persistant/Permanent Status Effect:
  • Ageless

  • Skill Roll ADV:
  • Sneak

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information