Mason - Tier 2
Merchants
Merchant - Tier 2 - Town Merchant
Mason - Tier 2 (Subtype)
240 lbs
1
856.5

0 / 0
0
0
+30
1

  • Inventory Unequipped:
  • 1100 Gold Coin
    1 gp
  • 8000 Copper Coin
    0.01 gp
  • 28000 Silver Coin
    0.1 gp
  • 2 Platinum Coin
    10 gp
  • 20 Stone Ore
    0.05 gp
  • 20 Statue, Tiny
    3 gp
  • 20 Table, Stone
    50 gp
  • 20 Door, Stone
    100 gp
  • 20 Countertop, Stone
    100 gp
  • 20 Couch, Stone
    120 gp
  • 20 Chair, Stone
    50 gp
  • 20 Bed, Stone
    180 gp
  • 20 Statue, Bust
    5 gp
  • 20 Wall, Small, Stone
    20 gp
  • 20 Pillar, Small, Stone
    50 gp
  • 20 Door, Small. Stone
    20 gp
  • 20 Plaster
    0.02 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Phosphorus Block
    10 gp
  • 20 Phosphorus Ore
    3 gp
  • 20 Oven
    80 gp
  • 20 Wall, Medium, Stone
    80 gp
  • 20 Glass Furnace
    100 gp
  • 20 Forge
    75 gp
  • 20 Stone Block
    0.15 gp
  • 20 Iron Ingot
    0.15 gp
  • 20 Chalk, piece
    0.01 gp
  • 20 Masonry Tools
    15 gp
  • 20 Door, Large, Stone
    400 gp
  • 20 Fountain, Stone, Large
    150 gp
  • 20 Wall, Large, Stone
    200 gp
  • 20 Statue, Small
    150 gp
  • 20 Alter, Stone
    30 gp
  • 20 Pillar, Stone
    100 gp
  • 20 Throne, Stone
    200 gp


  • Monster Bits:
  • 28 Humanoid Blood
    0.15 gp
  • 72 Animal Bone
    0.03 gp
  • 48 Animal Fat
    0.5 gp
  • 168 Animal Meat
    0.05 gp
  • 24 Soft Skin
    0.05 gp

  • Creature Type Monster Bits:
  • 0.06 Humanoid Blood
    0.15 gp
  • 0.15 Animal Bone
    0.03 gp
  • 0.1 Animal Fat
    0.5 gp
  • 0.35 Animal Meat
    0.05 gp
  • 0.05 Soft Skin
    0.05 gp

Rough-hewn granite blocks stack into your squat form, mortar veins cracking under strain. Callused hands grip a trowel, spreading wet lime that stings the air with chalky dust. You heft the next stone, its weight grinding against your unyielding frame, binding walls that whisper of enduring siege.

Merchants
Creature Sub Type

💰🛍️ Merchants: Bargainers of Coin and Contract

Merchants are the indispensable heartbeat of every realm, shrewd masters of the marketplace who turn peril into profit without ever drawing a blade. 🪙 Whether operating from bustling city shops or rumbling caravans, these opportunistic traders seek out adventurers at every turn — buying the riches yanked from lost dungeons and forgotten treasures, then selling back the very tools of greater glory. Part of tight-knit guilds that shield their own, they peddle powerful magical items coveted by heroes and kings alike. Driven purely by profit, they risk fortunes rather than flesh, thriving on financial gambles while their networks ensure no slight goes unanswered.

🌍 Origins: Forged in Guild and Gold

Merchants rise from every walk of life — fallen nobles, ambitious guild apprentices, or street-smart orphans who earned their first scale through sheer wit. 📜 Many inherit family shops blessed by trade deities; others claw their way into powerful merchant guilds that bind members in ironclad oaths of mutual protection. These guilds trace back to ancient pacts sealed with enchanted ledgers, granting members safety across cities and roads alike. Whatever their beginning, every merchant carries the unquenchable thirst for the next deal and the quiet power of collective wealth.

🏪 City Shopkeeps & Roadside Traders: Everywhere Opportunity Awaits

Merchants appear precisely when heroes need them most — behind polished counters in crowded city bazaars or pulling wagons into remote camps and strongholds. 🏪 Urban shopkeeps maintain lavish storefronts stocked with wonders, while wandering traders follow the scent of fresh plunder. Both types track adventurers through rumor and raven, ready to appraise dungeon loot on the spot and offer immediate coin. Their doors (and wagon flaps) are always open to those bearing relics, ensuring every victory converts swiftly into wealth.

📦 Wares of Power: Treasures and Magical Might

A merchant’s inventory is legend made tangible. 🧪 Beyond everyday supplies, they deal in exotic crafting materials — dragon scales, star-forged ore, moonlight essence, and ancient essences — plus the truly dangerous prizes: enchanted weapons, forbidden tomes, and artifacts that grant godlike power. Adventurers and power-hungry nobles flock to them, trading hard-won treasures for items that tip the scales of fate. The best merchants always seem to have exactly what a party needs… for the right price.

🕸️ The Guild Web: Safety Through Connection

No merchant stands isolated. Vast guilds weave a protective web across kingdoms, with members sworn to safeguard one another through shared ledgers and binding contracts. 🧠 Harm one and the entire network responds — bounties issued, assassins quietly hired, reputations destroyed, and trade routes closed to the offender. This unbreakable solidarity grants unparalleled safety: even the boldest warlord thinks twice before crossing a guild merchant. The system turns every shopkeep and caravan driver into part of something far larger and far deadlier than any lone blade.

🪄 Trader’s Gifts: The Art of the Deal

Merchants wield subtle but formidable talents honed by decades of negotiation. Many possess an almost magical ability to appraise any item instantly, detect lies with a glance, or haggle prices that bend reality itself. 🦋 Enchanted scales never err, shop safes hold extradimensional space, and guild rings allow silent communication across continents. The craftiest keep hidden vaults of truly legendary items or maintain quiet alliances with enchanters and information brokers. They never fight — they simply ensure the fight never reaches them.

⚠️ Hazards of Profit: Financial Gambles Over Flesh

Merchants scorn physical danger, preferring the thrill of high-stakes wagers. Their greatest risk is financial ruin — a bad investment, a counterfeit relic, or a guild rival undercutting their prices. ⚠️ Greed can blind them to larger threats, and a merchant who cheats the wrong adventurer may face sudden boycotts or guild-sanctioned ruin. Yet their contracts and connections usually keep blades at bay, letting them play the long game of wealth while heroes bleed for glory.

🗺️ Deals and Quests: Profit That Sparks Legend

Trade with a merchant rarely ends at simple barter. They routinely commission escorts for priceless shipments, recovery of stolen cargo, or hunts for ultra-rare components. These offers blossom into grand quests laced with gold and danger, benefiting both sides — or igniting fierce rivalries when contracts are broken. A single well-placed deal can launch an entire campaign of intrigue and adventure.

🌌 The Lifeblood of Every Realm

Merchants are the unseen architects of power and progress, turning the blood and sweat of heroes into empires of coin. 💰 Whether behind a city counter surrounded by glowing artifacts or camped beside a dungeon entrance with scales in hand, they represent pure opportunity wrapped in calculation. In any campaign they provide economic breathing room, rare magical wonders, and the spark for countless stories. Wise adventurers treat every merchant with respect — for today’s fair trader holds tomorrow’s fortune… and the contracts that can make or break legends. 🪙

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

Merchant - Tier 2 - Town Merchant
Creature Sub Type
135

Town Merchants are the prosperous shopkeepers and guild traders who dominate the marketplaces of mid-sized towns and thriving trade hubs. 🪙 With spacious storefronts bursting with superior gear — finely crafted weapons, potent mid-tier potions, enchanted tools, and rare crafting materials like griffon feathers or shadowsteel ingots — they eagerly purchase the more impressive relics and dungeon hauls adventurers bring back from deeper ruins. Operating under stronger regional guilds, they offer enhanced protection through binding contracts and swift retaliation: cross one and blacklists ripple across entire trade routes, while bounties ensure swift justice without the merchant ever lifting a finger.

Profit remains their true north, yet Town Merchants embrace bolder financial risks — wagering on high-value shipments, extending lines of credit to trusted parties, or investing in exotic stock that could yield fortunes or ruin. 🏪 They’re the reliable bridge between local peddlers and grander powers, always ready with local lore, special commissions, and the occasional magical oddity that turns a simple sale into the spark of a greater quest. Smart adventurers cultivate these relationships early; a Town Merchant’s favor today can unlock the exact rare component or urgent escort job that saves the party tomorrow. 🪙

  • Inventory Unequipped:
  • 1100 Gold Coin
    1 gp
  • 8000 Copper Coin
    0.01 gp
  • 28000 Silver Coin
    0.1 gp
  • 2 Platinum Coin
    10 gp

  • Skill Tier 6:
  • Attention
  • Empathy

Mason - Tier 2 (Subtype)
Creature Sub Type
67.5

🧱🔨 Mason: Tier 2 Builder

A Tier 2 Mason is a respected stone craftsperson whose cutting skill, stronger output, and more reliable structural work make them a notable specialist in construction and repair. They are no longer just handling simple walls and hearths. At this tier, their work is cleaner, stronger, and trusted for larger or more demanding projects.

📚⛏️ Training and Foundation

Tier 2 Masons are deeply shaped by advanced apprenticeship, quarry work, guild recognition, public contracts, or years of disciplined practice cutting, dressing, and setting stone. They understand weight distribution, joint fit, mortar behavior, drainage, leveling, and how different stones behave under weather and load. Their craft is no longer just practical. It is skilled.

🧥🪨 Appearance and Bearing

These creatures usually appear in heavy aprons, work coats, gloves, boots, and practical clothing marked by lime, stone dust, mud, and chipped wear from long labor. Their hands are often rough, scarred, and heavily used from chisels, hammers, wedges, and constant lifting. Measuring cords, plumb lines, squares, trowels, chisels, mallets, and leveling tools are usually close at hand. Their bearing is direct, exact, and used to judging structure by line and fit rather than guesswork.

🧱📦 Typical Inventory

A Tier 2 Mason commonly keeps cut stone blocks, paving slabs, bricks, lime, mortar mix, dressed corner pieces, hearthstones, sill stones, chimney sections, stair pieces, drainage channels, wall caps, boundary markers, grave markers, carved plaques, repair patches, wedges, trowels, chisels, hammers, plumb lines, measuring rods, and partially finished orders for homes, inns, docks, wells, and public buildings. Better yards may also stock arch stones, cellar lining, bridge stone, dock reinforcement pieces, or fitted decorative masonry for wealthier clients.

🧠⚖️ Working Style

Their working style is structured, precise, and load-focused. A Tier 2 Mason checks line more carefully, cuts more accurately, and produces better joints and stronger finished work than a Tier 1 Stoneworker. They can handle larger repairs, cleaner facing work, and more demanding construction without sacrificing reliability. Their goal is not sculpture first. It is stable, long-lasting stonework that fits properly and bears weight correctly.

💰🏗️ Trade and Practical Role

What defines this subtype is reliable structural utility with broader demand. Tier 2 Masons build and repair the stone elements that support homes, warehouses, inns, walls, roads, wells, cellars, chimneys, bridges, and civic buildings. Their work serves builders, merchants, temple staff, dock authorities, landowners, and public officials who need stone set properly the first time. In a flintlock fantasy economy, they are important to any growing settlement that wants permanence.

🏪🪵 Business and Workspace

Tier 2 Masons usually work from established yards, quarry-linked workshops, civic build sites, dockside lots, or guild-backed stone grounds with better storage, more cut stock, and steadier labor support. Their space is organized around stone piles, cutting tables, mortar bins, shelters for tools, marked orders, and transport routes for heavy material. A successful operation often includes apprentices, haulers, and laborers handling mixing, moving, and basic shaping.

🏙️👥 Common Roles

These creatures are commonly found as building masons, chimney specialists, road and paving workers, dock stone setters, grave marker cutters, wall builders, well liners, or practical construction artisans serving towns with regular expansion and repair needs. In larger settlements, they are often the people called when the work must be square, stable, and worth the cost.

👑🪙 Place in Society

A Tier 2 Mason holds modest professional status. Builders want their reliability, officials want their work to last, and property owners prefer them over cheap labor that leaves cracks and leaning walls. They are not usually prestigious in the way elite architects are, but they are valued because their work becomes part of the settlement itself.

📈🧱 Tier Meaning

Tier 2 represents a mason that has developed beyond basic stonework into recognized professional skill. The core traits remain the same—stone cutting, practical inventory, structural work, and lasting utility—but they now operate with better stock, stronger technique, and clearer reputation. It is no longer just a working stoneworker. It is a true builder.

  • Inventory Unequipped:
  • 20 Stone Ore
    0.05 gp
  • 20 Statue, Tiny
    3 gp
  • 20 Table, Stone
    50 gp
  • 20 Door, Stone
    100 gp
  • 20 Countertop, Stone
    100 gp
  • 20 Couch, Stone
    120 gp
  • 20 Chair, Stone
    50 gp
  • 20 Bed, Stone
    180 gp
  • 20 Statue, Bust
    5 gp
  • 20 Wall, Small, Stone
    20 gp
  • 20 Pillar, Small, Stone
    50 gp
  • 20 Door, Small. Stone
    20 gp
  • 20 Plaster
    0.02 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Phosphorus Block
    10 gp
  • 20 Phosphorus Ore
    3 gp
  • 20 Oven
    80 gp
  • 20 Wall, Medium, Stone
    80 gp
  • 20 Glass Furnace
    100 gp
  • 20 Forge
    75 gp
  • 20 Stone Block
    0.15 gp
  • 20 Iron Ingot
    0.15 gp
  • 20 Chalk, piece
    0.01 gp
  • 20 Masonry Tools
    15 gp
  • 20 Door, Large, Stone
    400 gp
  • 20 Fountain, Stone, Large
    150 gp
  • 20 Wall, Large, Stone
    200 gp
  • 20 Statue, Small
    150 gp
  • 20 Alter, Stone
    30 gp
  • 20 Pillar, Stone
    100 gp
  • 20 Throne, Stone
    200 gp

  • Skill Tier 6:
  • Masoning

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