Animated Armor
Animated Armor
2

|

11
19
33
33
0
2
30
60

2


  • Natural Armor:
  • Natural Armor +8
    0 gp


  • Natural Weapon(s):
  • Slam (d6)


  • Passive Abilities:
  • Antimagic Susceptibility
  • False Appearance


An animated suit of armor strides with echoing, hollow steps. As the helmeted head turns toward you, the realization hits: no one inhabits the armor—it's an enchanted, empty vessel brought to life by magic. A spectral sentinel, haunting and purposeful, stands before you in this unique and eerie manifestation.

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.

Constructed Nature. An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Animated Armor. This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.
To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information