Warlock - Tier 4
Warlock - Tier 4 (Subtype)
180 lbs
35
18996.16

150 / 150
40 / 40
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180
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Circlet of Blasting
Necklace of Fireballs
Gloves of Swimming and Climbing
Robe of Eyes
Cloak of Arachnida
Ring of Mind Shielding
Ring of Protection
Boots of Levitation
Dagger of Venom
 

  • Inventory Equipped:
  • Ring of Mind Shielding
    0.65 15500 gp
  • Gloves of Swimming and Climbing
    136 24500 gp
  • Cloak of Arachnida
    75.5 4150 gp
  • Dagger of Venom
    6.63 38502 gp
  • Ring of Protection
    20 1500 gp
  • Robe of Eyes
    294 26400 gp
  • Boots of Levitation
    0.38 500 gp
  • Necklace of Fireballs
    1400 gp
  • Circlet of Blasting
    600 gp


  • Passive Abilities:
  • Mind Fortress
    5000 gp
  • Soul Preserver
    10000 gp
  • Climbing Speed: +30
    48 7500 gp
  • Swimming Speed: 40
    88 17000 gp
  • Damage Type Resistance: Poison
    27.5 2750 gp
  • Going Vertical
    48 1000 gp
  • Extra Weapon Damage - Poison (2d6)
    10.1 37500 gp
  • Weapon Enchantment +1
    1000 gp
  • Contesting Roll Mod: +1
    500 gp
  • Magical AC +1
    10 1000 gp
  • DIS to Status Effect: Blinded
    -3000 gp
  • Nightsight: +120
    24 2400 gp
  • Truesight: +90
    270 27000 gp
  • Gift
    1000 gp 1

  • Full Abilities:
  • Legendary Hex Bender
    10000 gp 40

  • Abilities:
  • Chosen
    5000 gp 21

  • Quick Abilities:
  • Fang Dance
    720

  • Attack Abilities:
  • Piercing Lunge
    14.4 500 gp
  • Piercing Strike
    1.67

  • Reaction Abilities:
  • Concealed Weapon
    -300 1000 gp
  • Hemorrhage Spiral
    7.52

  • Opportunity Attack Abilities:
  • Reflex Slice
    500 gp

  • At Will Spell(s):
  • Invisibility, Minor
    8.5 2
  • Airborne Levitation
    52 2


  • Spellcasting |
  • Spells Prepared:
  • | Elemental Burst Blade Blast Acid Splash Eye Blot Grim Hand Poison Spray Infestation Onslaught
  • | Blood Pact Acid Stream Anchoring Spines Dead-end Disguise Self Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier
  • | Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Spider Climb Ray of Enfeeblement Portal Whisper Knock Lock Mirror Image
  • | Ghostly Armor Murder of Crows Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Rain of Terror Fireball Ironspike Chains Remove Curse
  • | Whirlwind Vortex Wall of Fire Quick Invisibility Wretched Wilt Mage Mantle Meteor Orbit Repeating Ice Lance Sculpted Explosion Stone Hail Summon Faithful Hound Summon Arcane Eye
  • | Scrying Modify Memory Reaping Field Summon Greater Elemental Wall of Force
  • | Summon Major Fey Thought Dungeon Plane Shift Self Soul Trap True Seeing Wall of Flesh Mass Suggestion Hide the Path Frostbite Explosion
  • | Summon Greater Spectral Sword Stunning Gaze Sequester Polar Vortex Instill Vulnerable Group Teleport
  • | Tenticular Mass Telepathy Bonding Sympathy Siren Obsidian Miasma Heat Drain Fia's Mist Dominate Monster Arcane Suppression
  • | Time Stop True Polymorph Wish Fulfillment Sudden Refuge Raise Hell Power Word: Kill Planar Gateway Mass Domination Dirty Rose


  • Monster Bits:
  • 40 Humanoid Blood
    0.15 gp
  • 108 Animal Bone
    0.03 gp
  • 72 Animal Fat
    0.5 gp
  • 248 Animal Meat
    0.05 gp
  • 36 Soft Skin
    0.05 gp

Your pact ignites, skin prickling as shadowy tendrils coil from an unseen void, whispering ancient bargains into your veins. Crimson glyphs pulse along your arms, etching promises of forbidden power that twist flesh and ignite unholy hunger in your eyes. The air thickens with sulfurous chill, binding you to eldritch masters beyond the stars

Warlock - Tier 4 (Subtype)
Creature Sub Type
15414.02

🕯️💀 Warlock: Tier 4 Doomsworn

A Tier 4 Warlock is a supreme pact-caster whose curses, patron gifts, and soul-marking power place it among the most dangerous occult threats in the setting. At this tier, the warlock does not merely weaken enemies—it decides who is doomed, who is claimed, and how suffering is spent.

📜🩸 Pact and Foundation

Tier 4 Warlocks represent the highest expression of bargained power. Their patron’s influence has fully shaped their magic, methods, and often their identity. Whether bound to infernal lords, abyssal entities, ancient fey, dead gods, void intelligences, or other powers, their pact is no longer a risky arrangement on the side. It is the central fact of what they have become.

👁️🕸️ Appearance and Bearing

These creatures usually appear profoundly marked by their bargain. Their eyes may burn, darken, or reflect impossible things, their voice may carry unsettling force, and their bodies often show brands, sigils, ritual scars, unnatural grace, or subtle inhuman changes tied to the patron’s nature. Their gear commonly includes relics, seals, chains, books, rings, fetishes, or soul-binding tokens that function as extensions of the pact.

🔮☠️ Combat Style

A Tier 4 Warlock fights through layered curses, concentrated magical punishment, and the deliberate breakdown of priority targets. It may mark an enemy, strip away effectiveness, punish resistance, and channel devastating patron-backed force into those already spiritually compromised. Its style is not broad magical coverage or uncontrolled destruction. It is chosen ruin, applied exactly where it will matter most.

🧠🗝️ Tactical Ability

Its tactical ability is exceptional within affliction play, target collapse, and occult battlefield pressure. A Tier 4 Warlock reads weakness, fear, spiritual vulnerability, and momentum with remarkable clarity. It knows which enemy must be marked first, when to escalate a curse instead of using direct force, and how to make one compromised foe drag the rest of the encounter downward with them. It often becomes the true controller of failure in the fight.

🕯️⛓️ Curses and Patron Gifts

At this tier, curses and patron gifts become encounter-defining. Tier 4 Warlocks can inflict powerful hexes, sustain debilitating afflictions, and draw deeply on patron-bestowed abilities that enhance spell force, survivability, movement, perception, corruption, or soul-harvesting capacity. Their gifts no longer feel like occasional favors. They feel like active expressions of a greater will reaching into the world through them.

🛡️🌑 Defense and Endurance

Tier 4 Warlocks are extraordinarily difficult to deal with cleanly because enemies rarely fight them unburdened. They preserve themselves through distance, fear, occult defenses, spiritual pressure, and the ability to punish aggression in hidden or delayed ways. They are still not conventional frontline tanks, but their endurance lies in making every attempt to close with them costly, cursed, or terminally unwise.

🏚️👥 Common Roles

These creatures are commonly found as high pact-lords, doom-speakers, soul harvesters, favored emissaries of dark powers, final cult authorities, curse sovereigns, or hidden architects of ruin operating behind armies, courts, and secret orders. They are rarely minor spellcasters. In most encounters, they are centerpiece occult threats whose presence makes victory feel expensive and survival feel conditional.

👑🖤 Place in a Group

A Tier 4 Warlock often serves as the occult core and doom-bearing specialist of a group. Even when another figure leads politically, militarily, or spiritually, the warlock may determine who is marked, where patron force is focused, and which enemy is meant to fail first. Allies rely on it to break the strongest opposition from the inside out.

📈🕯️ Tier Meaning

Tier 4 represents the warlock at the height of the class fantasy: supreme pact magic, master-level curses, powerful patron gifts, soul-marking authority, and encounter-defining occult pressure. This is the final form of the warlock role—a doomsworn caster capable of deciding battles through affliction, corruption, and the absolute leverage of borrowed power.


  • Spellcasting |
  • Spells Prepared:
  • | Elemental Burst Blade Blast Acid Splash Eye Blot Grim Hand Poison Spray Infestation Onslaught
  • | Blood Pact Acid Stream Anchoring Spines Dead-end Disguise Self Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier
  • | Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Spider Climb Ray of Enfeeblement Portal Whisper Knock Lock Mirror Image
  • | Ghostly Armor Murder of Crows Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Rain of Terror Fireball Ironspike Chains Remove Curse
  • | Whirlwind Vortex Wall of Fire Quick Invisibility Wretched Wilt Mage Mantle Meteor Orbit Repeating Ice Lance Sculpted Explosion Stone Hail Summon Faithful Hound Summon Arcane Eye
  • | Scrying Modify Memory Reaping Field Summon Greater Elemental Wall of Force
  • | Summon Major Fey Thought Dungeon Plane Shift Self Soul Trap True Seeing Wall of Flesh Mass Suggestion Hide the Path Frostbite Explosion
  • | Summon Greater Spectral Sword Stunning Gaze Sequester Polar Vortex Instill Vulnerable Group Teleport
  • | Tenticular Mass Telepathy Bonding Sympathy Siren Obsidian Miasma Heat Drain Fia's Mist Dominate Monster Arcane Suppression
  • | Time Stop True Polymorph Wish Fulfillment Sudden Refuge Raise Hell Power Word: Kill Planar Gateway Mass Domination Dirty Rose

  • Curses Known:
  • Kinslayer
    10 Minutes 4
  • Eldritch Horrors
    4
  • Cannibal Compulsion
    4
  • Heartless
    -50 3
  • Limp Wand
    3
  • The Unseen Stalker
    2
  • Cursed Arsenal
    -480 2
  • Curse of Sloth
    18.7 2
  • Curse of Incited Wrath
    16.5 2
  • Curse of Greed
    -50 1
  • Curse of Gluttony
    15.4 1
  • Curse of Babel
    1
  • Curse of Weakness
    1
  • Curse of Anger
    -1.54 1
  • Rapid Aging
    4
  • Curse of Misfortune
    -1245 5
  • Curse of Everbleeding
    36.96 6
  • Marked Soul
    6
  • Fatal Strength
    25 7
  • Midas Curse
    1.75 8
  • Cursed Land - Three Monkies
    24 Hours 9
  • Curse of Sacrifice
    0 1
  • Tear in the Skin of the World
    8 40

  • Speed:
  • Walking Speed: +30
  • Hovering Speed: +60

  • Special Senses:
  • Nightsight: +60
  • Spellsight: +60

  • Damage Type Immunity:
  • Necrotic

  • Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

Circlet of Blasting
Necklace of Fireballs
Gloves of Swimming and Climbing
Robe of Eyes
Cloak of Arachnida
Ring of Mind Shielding
Ring of Protection
Boots of Levitation
Dagger of Venom
 

  • Inventory Equipped:
  • Ring of Mind Shielding
    0.65 15500 gp
  • Gloves of Swimming and Climbing
    136 24500 gp
  • Cloak of Arachnida
    75.5 4150 gp
  • Dagger of Venom
    6.63 38502 gp
  • Ring of Protection
    20 1500 gp
  • Robe of Eyes
    294 26400 gp
  • Boots of Levitation
    0.38 500 gp
  • Necklace of Fireballs
    1400 gp
  • Circlet of Blasting
    600 gp

  • Extra Attack: +2

  • Passive Abilities:
  • Gift
    1000 gp 1

  • Full Abilities:
  • Legendary Hex Bender
    10000 gp 40

  • Abilities:
  • Chosen
    5000 gp 21

  • Skill Tier 10:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Fortitude
    47.23
  • Frighten
    33.68
  • Influence
  • Initiative
  • Inspection
  • Magic
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Sneak
  • Willpower

d100
Mod
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