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Warlock - Tier 4
Controller Role Creature Template
Creature Template
16639.02

🕯️💀 Warlock: Tier 4 Doomsworn

A Tier 4 Warlock is a supreme pact-caster whose curses, patron gifts, and soul-marking power place it among the most dangerous occult threats in the setting. At this tier, the warlock does not merely weaken enemies—it decides who is doomed, who is claimed, and how suffering is spent.

📜🩸 Pact and Foundation

Tier 4 Warlocks represent the highest expression of bargained power. Their patron’s influence has fully shaped their magic, methods, and often their identity. Whether bound to infernal lords, abyssal entities, ancient fey, dead gods, void intelligences, or other powers, their pact is no longer a risky arrangement on the side. It is the central fact of what they have become.

👁️🕸️ Appearance and Bearing

These creatures usually appear profoundly marked by their bargain. Their eyes may burn, darken, or reflect impossible things, their voice may carry unsettling force, and their bodies often show brands, sigils, ritual scars, unnatural grace, or subtle inhuman changes tied to the patron’s nature. Their gear commonly includes relics, seals, chains, books, rings, fetishes, or soul-binding tokens that function as extensions of the pact.

🔮☠️ Combat Style

A Tier 4 Warlock fights through layered curses, concentrated magical punishment, and the deliberate breakdown of priority targets. It may mark an enemy, strip away effectiveness, punish resistance, and channel devastating patron-backed force into those already spiritually compromised. Its style is not broad magical coverage or uncontrolled destruction. It is chosen ruin, applied exactly where it will matter most.

🧠🗝️ Tactical Ability

Its tactical ability is exceptional within affliction play, target collapse, and occult battlefield pressure. A Tier 4 Warlock reads weakness, fear, spiritual vulnerability, and momentum with remarkable clarity. It knows which enemy must be marked first, when to escalate a curse instead of using direct force, and how to make one compromised foe drag the rest of the encounter downward with them. It often becomes the true controller of failure in the fight.

🕯️⛓️ Curses and Patron Gifts

At this tier, curses and patron gifts become encounter-defining. Tier 4 Warlocks can inflict powerful hexes, sustain debilitating afflictions, and draw deeply on patron-bestowed abilities that enhance spell force, survivability, movement, perception, corruption, or soul-harvesting capacity. Their gifts no longer feel like occasional favors. They feel like active expressions of a greater will reaching into the world through them.

🛡️🌑 Defense and Endurance

Tier 4 Warlocks are extraordinarily difficult to deal with cleanly because enemies rarely fight them unburdened. They preserve themselves through distance, fear, occult defenses, spiritual pressure, and the ability to punish aggression in hidden or delayed ways. They are still not conventional frontline tanks, but their endurance lies in making every attempt to close with them costly, cursed, or terminally unwise.

🏚️👥 Common Roles

These creatures are commonly found as high pact-lords, doom-speakers, soul harvesters, favored emissaries of dark powers, final cult authorities, curse sovereigns, or hidden architects of ruin operating behind armies, courts, and secret orders. They are rarely minor spellcasters. In most encounters, they are centerpiece occult threats whose presence makes victory feel expensive and survival feel conditional.

👑🖤 Place in a Group

A Tier 4 Warlock often serves as the occult core and doom-bearing specialist of a group. Even when another figure leads politically, militarily, or spiritually, the warlock may determine who is marked, where patron force is focused, and which enemy is meant to fail first. Allies rely on it to break the strongest opposition from the inside out.

📈🕯️ Tier Meaning

Tier 4 represents the warlock at the height of the class fantasy: supreme pact magic, master-level curses, powerful patron gifts, soul-marking authority, and encounter-defining occult pressure. This is the final form of the warlock role—a doomsworn caster capable of deciding battles through affliction, corruption, and the absolute leverage of borrowed power.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 20

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Elemental Burst Blade Blast Acid Splash Eye Blot Grim Hand Poison Spray Infestation Onslaught
  • Spell Level 1 | Blood Pact Acid Stream Anchoring Spines Dead-end Disguise Self Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier
  • Spell Level 2 | Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Spider Climb Ray of Enfeeblement Portal Whisper Knock Lock Mirror Image
  • Spell Level 3 | Ghostly Armor Murder of Crows Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Rain of Terror Fireball Ironspike Chains Remove Curse
  • Spell Level 4 | Whirlwind Vortex Wall of Fire Quick Invisibility Wretched Wilt Mage Mantle Meteor Orbit Repeating Ice Lance Sculpted Explosion Stone Hail Summon Faithful Hound Summon Arcane Eye
  • Spell Level 5 | Scrying Modify Memory Reaping Field Summon Greater Elemental Wall of Force
  • Spell Level 6 | Summon Major Fey Thought Dungeon Plane Shift Self Soul Trap True Seeing Wall of Flesh Mass Suggestion Hide the Path Frostbite Explosion
  • Spell Level 7 | Summon Greater Spectral Sword Stunning Gaze Sequester Polar Vortex Instill Vulnerable Group Teleport
  • Spell Level 8 | Tenticular Mass Telepathy Bonding Sympathy Siren Obsidian Miasma Heat Drain Fia's Mist Dominate Monster Arcane Suppression
  • Spell Level 9 | Time Stop True Polymorph Wish Fulfillment Sudden Refuge Raise Hell Power Word: Kill Planar Gateway Mass Domination Dirty Rose

  • Curse Known Curses Known:
  • Kinslayer
    3ap 10 Minutes 4 Circle of Charm
  • Eldritch Horrors
    2ap 4 Circle of Illusion
  • Cannibal Compulsion
    2ap 4 Circle of Charm
  • Heartless
    2ap 3 Circle of Charm
  • Limp Wand
    2ap 3 Circle of Transmutation
  • The Unseen Stalker
    2ap 2 Circle of Conjuration
  • Cursed Arsenal
    -480 2ap 2 Circle of Transmutation
  • Curse of Sloth
    2ap 2 Circle of Charm
  • Curse of Incited Wrath
    2ap 2 Circle of Charm
  • Curse of Greed
    2ap 1 Circle of Charm
  • Curse of Gluttony
    2ap 1 Circle of Charm
  • Curse of Babel
    2ap 1 Circle of Charm
  • Curse of Weakness
    2ap 1 Circle of Necromancy
  • Curse of Anger
    2ap 1 Circle of Charm
  • Rapid Aging
    2ap 4 Circle of Transmutation
  • Curse of Misfortune
    -1245 2ap 5 Circle of Charm
  • Curse of Everbleeding
    2ap 6 Circle of Necromancy
  • Marked Soul
    2ap 6 Circle of Abjuration
  • Fatal Strength
    25 2ap 7 Circle of Transmutation
  • Midas Curse
    1.75 2ap 8 Circle of Conjuration
  • Cursed Land - Three Monkies
    3ap 24 Hours 9 Circle of Transmutation
  • Curse of Sacrifice
    1ap 0 Circle of Necromancy 1 Warlock
  • Tear in the Skin of the World
    3ap 8 Circle of Conjuration 40 Patron Of The Void

  • Essences Essences:
  • Body Body: +3
  • Mind Mind: +2
  • Soul Soul: +6
  • Spirit Spirit: 40

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30
  • Hovering Speed Hovering Speed: +60

  • Senses Special Senses:
  • Nightsight Nightsight: +60
  • Spellsight Spellsight: +60

  • Damage Type Immunity Damage Type Immunity:
  • Necrotic Necrotic

  • Contesting Roll Adv Vs Spells Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

Circlet of Blasting
Necklace of Fireballs
Gloves of Swimming and Climbing
Robe of Eyes
Cloak of Arachnida
Ring of Mind Shielding
Ring of Protection
Boots of Levitation
Dagger of Venom
 

  • Inventory Equipped Inventory Equipped:
  • Ring of Mind Shielding
    0.65 15500 gp
  • Gloves of Swimming and Climbing
    136 24500 gp
  • Cloak of Arachnida
    75.5 4150 gp
  • Dagger of Venom
    6.67 38502 gp
  • Ring of Protection
    20 1500 gp
  • Robe of Eyes
    294 26400 gp
  • Boots of Levitation
    0.38 500 gp
  • Necklace of Fireballs
    1400 gp
  • Circlet of Blasting
    600 gp

  • Extra Attack Extra Attack: +2

  • Passive Ability Passive Abilities:
  • Gift
    1000 gp 1 Warlock

  • Full Ability Full Abilities:
  • Legendary Hex Bender
    10000 gp 40 Warlock

  • Ability Abilities:
  • Chosen
    5000 gp 21 Warlock

  • ST 10 | 28 SP | d13 Skill Tier 10:
  • Attention Attention
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fortitude Fortitude
    23.9
  • Frighten Frighten
    33.68
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Magic Magic
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Willpower Willpower

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D10
D12
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Disadvantage
d100
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