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FateTide Tell Your Story
Zone of Truth
2ap 2 | Circle of Charm
Spell
6.93

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within Range Range. Until the Spell Spell ends, a creature that enters the Spell Spell's area for the first time on a Turn Turn or starts its Turn Turn there must make a Willpower Willpower Contesting Roll Contesting Roll. You know whether each creature succeeds or fails on its Contesting Roll Contesting Roll.

An affected creature is aware of the Spell Spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Ethereal energy permeates the space, compelling honesty within its bounds. Deception falters, and only unvarnished truths prevail, creating a sacred space where lies unravel in the face of unwavering authenticity.

  • Spell Spell Info:
  • Spell Sphere: Divine Sphere of Magic
  • Spell Circle: Circle of Charm Circle of Charm
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • AOE: 15 Sphere
  • Duration: 10 minutes

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Willpower

  • Status Effect Parameters Status Effect Parameters:

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information