Zone of Truth
2 |
Spell

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within Range.

Until the Spell ends, a creature that enters the Spell's area for the first time on a Turn or starts its Turn there must make a Willpower Contesting Roll.

You know whether each creature succeeds or fails on its Contesting Roll.

An affected creature is aware of the Spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Ethereal energy permeates the space, compelling honesty within its bounds. Deception falters, and only unvarnished truths prevail, creating a sacred space where lies unravel in the face of unwavering authenticity.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 15
  • Duration: 10 minutes

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information