Cinderkin Immulsion
Cinderkins
Core Elemental
4 lbs
6

130 / 130
12
13
30
14
15
2
5
20

  • Natural Weapon(s):
  • Slam (d6)


  • Passive Abilities:
  • Soul of Embers
    -1000 gp

  • Attack Abilities:
  • Fire Attack (d4)
    400 gp

  • At Will Spell(s):
  • Hurl Flame
    2
  • Summon Flame Sphere
    2


  • Monster Bits:
  • Elemental Essence
    2 gp

Twisted limbs of charred bone and smoldering ash coil from your molten rock core, veins throbbing with liquid fire that sears the air. Blistered skin splits wide, spewing sparks that hiss and scatter like forge embers. Hollow eyes blaze with unquenchable hunger, trailing sizzling soot in your wake.

Cinderkins
Creature Sub Type

🔥🧝 Cinderkins: Embers of Duality

Cinderkins are Zin’s fiery progeny, born from the union of mortals and elemental fire spirits, their forms a dance of living flame and ash. 🌋 Radiating warmth and peril, they embody the paradox of creation and destruction, their blazing hearts pulsing with passion and power. Scattered across mortal realms or gathered in flickering enclaves, Cinderkins illuminate the world with their vibrant presence, their flames a beacon of life’s fierce beauty and untamed danger.

🌅 Born of Blazing Bonds: Origins and Heritage

Cinderkins emerge when planar veils thin, mortal souls entwining with fire spirits in moments of cosmic convergence. 🔥 Legends paint them as children of primal flames, their duality a gift—or curse—from ancient elemental pacts. Their fiery essence ties them to both creation and ruin, a balance they strive to master. Game Masters can weave their origins into campaigns, perhaps as descendants of a fire god’s tryst or sparks from a planar rift, sparking quests to uncover their heritage.

🦴 Ember-Wrought Forms: Physical Traits

Cinderkins glow with molten allure, their skin a smoldering blend of ember-red and ashen gray, trailing faint ash with every step. 🕯️ Their eyes blaze like coals, framed by dark lids, while hair shifts in fiery hues—gold, orange, crimson—rippling like flames. Radiating gentle heat, their movements flicker with grace, scattering cinders in their wake. GMs can describe their luminous presence, their warmth soothing allies or their ash cloaking them in smoky camouflage during tense encounters.

🔥 Pyromantic Prowess: Elemental Abilities

From birth, Cinderkins wield innate pyromancy, conjuring sparks or shaping flames with a gesture. 🪄 Immune to fire’s bite, they thrive in scorching realms, their resilience defying heat. With mastery, they summon Ashbound Guardians—fiery constructs that fight at their side—but such feats drain their vitality. GMs can highlight these powers in combat, with Cinderkins igniting foes or summoning blazing allies, adding dynamic flair to battles or negotiations.

❤️ Fiery Spirits: Personality and Behavior

Cinderkins burn with passion, their bold, impulsive natures tempered by fierce loyalty. 😡 Quick to flare in anger, their tempers cool swiftly, leaving warmth for those they cherish. They crave freedom and creativity, embracing risks with a fiery zeal that inspires allies and unnerves foes. GMs can craft Cinderkins as vibrant NPCs, their impulsiveness driving reckless quests or their loyalty forging unbreakable bonds with players.

🏞️ Flame-Kissed Enclaves: Society and Culture

Cinderkins rarely form large societies, preferring small, tight-knit groups or integration with mortals. 🎇 Their culture celebrates fire as life’s spark, with festivals of flame dances, glowing tales, and ember-forged art. Leaders rise through wisdom and inspiration, guiding with a shared reverence for their elemental roots. GMs can design their enclaves as radiant havens—volcanic grottos or ash-strewn glades—where players seek alliances or unravel fiery rituals.

⚔️ Dance of Flame and Ash: Confronting Cinderkins

Facing a Cinderkin is a clash with fire’s raw essence, their pyromancy and guardians turning battles into infernos. 🗡️ Cold or water-based magic douses their flames, while their impulsiveness can be baited into reckless moves. Diplomacy may sway their loyal hearts, but betrayal sparks their wrath. GMs can craft encounters as blazing duels or heartfelt negotiations, with Cinderkins as allies defending a sacred flame or foes guarding a volatile relic.

🌌 Beacon of Fiery Splendor

Cinderkins are Zin’s living flames, their embered forms a testament to the dance of creation and destruction. 🔥 Whether weaving light in mortal lands or guarding elemental secrets, they illuminate the world with passion and peril. Their fiery hearts challenge heroes to embrace their warmth or brave their blaze, forging tales of renewal and ruin. Only those who respect their duality can share their glow, kindling a spark that burns eternal. 💚

  • AC Mod Magical: +1

  • Speed:
  • Walking Speed: +30
  • Hovering Speed: +15

  • Damage Type Immunity:
  • Fire

  • Damage Type Vulnerability:
  • Cold

  • Immune to Status Effect:
  • Burning
  • Melting

  • Contesting Roll ADV vs Status Effect:
  • Freezing
  • Frozen

  • Bright Light Dim Light: +20

    The distance in feet that an object emits bright light, followed by dim light, in a spherical radius.

  • Passive Abilities:
  • Soul of Embers
    -1000 gp

  • Skill Tier 1:
  • Ignan Language Skill
  • Sylvan Language Skill

Core Elemental
Creature Sub Type

Awakening the Core Elementals

The Core Elementals are ancient and enigmatic beings, each representing one of the fundamental forces that shape the cosmos. Born from the very fabric of existence, they embody immense power and share an unbreakable bond with their respective elements. While the elements of Fire, Earth, Water, and Air are widely recognized, the hidden essences of Shadow and Light weave even deeper into the fabric of reality, adding mystery and balance to the cosmic order.

Eternal Guardians of Elemental Realms

Each Core Elemental serves as the eternal guardian of their elemental realm—a mystical domain where their element reigns supreme. These realms are awe-inspiring and teeming with raw energy:

  1. Fire Elementals dance through rivers of molten lava.

  2. Earth Elementals traverse vast underground caverns.

  3. Water Elementals glide beneath infinite ocean waves.

  4. Air Elementals soar high above the clouds in endless skies.

  5. Shadow Elementals dwell in the hidden spaces between light and dark, haunting voids of twilight where secrets and fears are born.

  6. Light Elementals illuminate radiant sanctuaries, celestial realms bursting with purity and warmth, radiating hope and clarity.

These domains are as diverse and vibrant as the forces that sustain them.

Elemental Manifestations

Though they primarily reside within their elemental realms, Core Elementals can be summoned by powerful spellcasters, adventurers, or other extraordinary beings. When summoned, they take on breathtaking corporeal forms—a fusion of elemental essence and humanoid shape.

  1. Fire Elementals might resemble blazing warriors cloaked in flame.

  2. Earth Elementals could appear as rugged stone giants.

  3. Water Elementals may take the form of fluid, elegant merfolk.

  4. Air Elementals manifest as ethereal beings with ever-shifting, wispy forms.

  5. Shadow Elementals take on haunting forms, their bodies shifting like living shadows with glowing, otherworldly eyes.

  6. Light Elementals appear as radiant figures of pure energy, their forms shimmering with a dazzling brilliance that seems almost too bright to behold.

Each manifestation is as unique as the essence it embodies, blending beauty, power, and mystery.

Guardians of Balance

Core Elementals play a vital role in maintaining the delicate balance of the universe. They ensure their respective elements remain neither unchecked nor overly suppressed:

  1. Fire Elementals prevent raging infernos from consuming forests.

  2. Earth Elementals stabilize the planet's crust.

  3. Water Elementals keep the oceans' tides in harmony.

  4. Air Elementals regulate winds and the atmosphere.

  5. Shadow Elementals temper the encroaching darkness, preventing it from smothering light entirely.

  6. Light Elementals counterbalance shadow, ensuring it does not overwhelm the cosmos with unrelenting illumination.

Together, they preserve harmony, maintaining the natural order of creation.

Boundless Elemental Powers

The abilities of the Core Elementals are vast and awe-inspiring:

  1. Fire Elementals unleash blazing conflagrations, scorching their foes with searing flames.

  2. Earth Elementals possess unmatched strength, shaping mountains or triggering earthquakes with a gesture.

  3. Water Elementals control tides and summon tidal waves or powerful torrents.

  4. Air Elementals manipulate the winds, summoning devastating storms and commanding the skies.

  5. Shadow Elementals command the void, weaving darkness to obscure sight, dampen sound, or sap life itself.

  6. Light Elementals radiate divine energy, blinding enemies, healing allies, and dispelling shadowy forces with their luminous presence.

Each Core Elemental wields their power with precision, embodying the full might of their element.

The Quest for Elemental Essence

In countless adventures, acquiring the essence of a Core Elemental becomes a highly coveted quest. These ethereal essences grant individuals extraordinary elemental abilities and forge a profound connection to the chosen element. The essence of Shadow offers unparalleled stealth, manipulation, and an intimate understanding of the unknown, while the essence of Light bestows clarity, healing, and radiant power.

Such quests often lead to journeys of self-discovery, heroic deeds, and a deeper understanding of the elemental forces that shape the world.

Unfolding Elemental Sagas

The Core Elementals, including the enigmatic forces of Shadow and Light, offer a rich tapestry of potential stories and adventures within your campaign. Interacting with these ancient beings, harnessing their power, and unraveling the secrets of their realms can spark epic sagas, unforgettable quests, and memorable encounters. They are a thrilling and dynamic addition to your world, adding layers of depth and wonder to your storytelling.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Bleeding (2d6)
  • Bleeding (3d6)
  • Bleeding (d4)
  • Drunk
  • Exhausted
  • Hungry
  • Poisoned
  • Sleeping
  • Slightly Drunk
  • Starving
  • Suffocating
  • Thirsty
  • Unconscious

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music