Cinderkins
Creature Sub Type

šŸ”„šŸ§ Cinderkins: Embers of Duality

Cinderkins are Zin’s fiery progeny, born from the union of mortals and elemental fire spirits, their forms a dance of living flame and ash. šŸŒ‹ Radiating warmth and peril, they embody the paradox of creation and destruction, their blazing hearts pulsing with passion and power. Scattered across mortal realms or gathered in flickering enclaves, Cinderkins illuminate the world with their vibrant presence, their flames a beacon of life’s fierce beauty and untamed danger.

šŸŒ… Born of Blazing Bonds: Origins and Heritage

Cinderkins emerge when planar veils thin, mortal souls entwining with fire spirits in moments of cosmic convergence. šŸ”„ Legends paint them as children of primal flames, their duality a gift—or curse—from ancient elemental pacts. Their fiery essence ties them to both creation and ruin, a balance they strive to master. Game Masters can weave their origins into campaigns, perhaps as descendants of a fire god’s tryst or sparks from a planar rift, sparking quests to uncover their heritage.

🦓 Ember-Wrought Forms: Physical Traits

Cinderkins glow with molten allure, their skin a smoldering blend of ember-red and ashen gray, trailing faint ash with every step. šŸ•Æļø Their eyes blaze like coals, framed by dark lids, while hair shifts in fiery hues—gold, orange, crimson—rippling like flames. Radiating gentle heat, their movements flicker with grace, scattering cinders in their wake. GMs can describe their luminous presence, their warmth soothing allies or their ash cloaking them in smoky camouflage during tense encounters.

šŸ”„ Pyromantic Prowess: Elemental Abilities

From birth, Cinderkins wield innate pyromancy, conjuring sparks or shaping flames with a gesture. šŸŖ„ Immune to fire’s bite, they thrive in scorching realms, their resilience defying heat. With mastery, they summon Ashbound Guardians—fiery constructs that fight at their side—but such feats drain their vitality. GMs can highlight these powers in combat, with Cinderkins igniting foes or summoning blazing allies, adding dynamic flair to battles or negotiations.

ā¤ļø Fiery Spirits: Personality and Behavior

Cinderkins burn with passion, their bold, impulsive natures tempered by fierce loyalty. 😔 Quick to flare in anger, their tempers cool swiftly, leaving warmth for those they cherish. They crave freedom and creativity, embracing risks with a fiery zeal that inspires allies and unnerves foes. GMs can craft Cinderkins as vibrant NPCs, their impulsiveness driving reckless quests or their loyalty forging unbreakable bonds with players.

šŸžļø Flame-Kissed Enclaves: Society and Culture

Cinderkins rarely form large societies, preferring small, tight-knit groups or integration with mortals. šŸŽ‡ Their culture celebrates fire as life’s spark, with festivals of flame dances, glowing tales, and ember-forged art. Leaders rise through wisdom and inspiration, guiding with a shared reverence for their elemental roots. GMs can design their enclaves as radiant havens—volcanic grottos or ash-strewn glades—where players seek alliances or unravel fiery rituals.

āš”ļø Dance of Flame and Ash: Confronting Cinderkins

Facing a Cinderkin is a clash with fire’s raw essence, their pyromancy and guardians turning battles into infernos. šŸ—”ļø Cold or water-based magic douses their flames, while their impulsiveness can be baited into reckless moves. Diplomacy may sway their loyal hearts, but betrayal sparks their wrath. GMs can craft encounters as blazing duels or heartfelt negotiations, with Cinderkins as allies defending a sacred flame or foes guarding a volatile relic.

🌌 Beacon of Fiery Splendor

Cinderkins are Zin’s living flames, their embered forms a testament to the dance of creation and destruction. šŸ”„ Whether weaving light in mortal lands or guarding elemental secrets, they illuminate the world with passion and peril. Their fiery hearts challenge heroes to embrace their warmth or brave their blaze, forging tales of renewal and ruin. Only those who respect their duality can share their glow, kindling a spark that burns eternal. šŸ’š

  • AC Mod Magical: +1

  • Speed:
  • Walking Speed: +30
  • Hovering Speed: +15

  • Damage Type Immunity:
  • Fire

  • Damage Type Vulnerability:
  • Cold

  • Immune to Status Effect:
  • Burning
  • Melting

  • Contesting Roll ADV vs Status Effect:
  • Freezing
  • Frozen

  • Bright Light Dim Light: +20

    The distance in feet that an object emits bright light, followed by dim light, in a spherical radius.

Attached Items
# Type Name
1 Passive Ability Cinderkin Origins
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music