On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can't use an effect again until it finishes a short or long rest:
 At Will Spell(s):
 At Will Spell(s): 7
						
						7 
						 
									
 Quick Abilities:
 Quick Abilities:| # | Type | Name | 
|---|---|---|
| 1 | Creature | Androsphinx | 
| 2 | Creature | Gynosphinx | 
 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										