Feeblemind
8 |
Spell

You blast the Mind of a creature that you can see within Range, attempting to shatter its intellect and personality. The Target takes 4d6 Psychic damage and must make an Psyche.

On a failed Contesting Roll, the creature's Mind and Soul scores become 1. The creature can't cast Spells, activate Magic items, understand language, or communicate in any intelligible way. The creature can, however, Identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its Contesting Roll against this Spell. If it succeeds on its Contesting Roll, the Spell ends.

The Spell can also be ended by greater restoration, heal, or wish.

The spell concludes, and you extend your mind to quash your enemy's thoughts, akin to squeezing life from a mouse. Your brutality elicits a stunned reaction, yet a mental resistance persists, reminiscent of a rodent's ribcage. Concentrating, you intensify the pressure, determined to overcome the resilient barrier.

I Cast Feeblemind
The incantation's mournful dirge resonates, the air heavy with a titanic burden. Holding the glass, I envision my enemy's mind ensnared in its crystalline matrix. Completing the spell, a surge of potent psychic energy erupts from my hand. The glass shatters, releasing focused magic, a devastating force unleashed upon my foe.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration:

  • Damage Roll:
  • vs.

  • Spell Material Components:
  • Clay, soft
    0.1 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information