Charge (3d6)
Attack Ability

If the creature can move at least 30 ft, it can potentially charge and do extra damage to the target.

  • Damage Roll:

Attached Items
# Type Name
1 Creature Avatar of the Knight
2 Creature Cow
3 Creature Quetzalcoatlus
4 Creature Centaur Skirmisher
5 Creature Chimera Ant Charger
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information