Charge (3d6)
Attack Ability
4,200 gp

If the creature can move at least 30 ft, it can potentially charge and do extra damage to the target.

  • Damage Roll:

Attached Items
# Type Name
1 Creature Royal Guard Veteran
2 Creature Avatar of the Knight
3 Creature Cow
4 Creature Quetzalcoatlus
5 Creature Royal Guard Captain
6 Creature Enslave Ogre
7 Creature Centaur Skirmisher
8 Creature Chimera Ant Charger
9 Creature Iron Guard Spearman
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information