Charge (30ft) (3d6)
Attack Ability
4,200 gp

If the creature can move at least 30 ft, it can potentially charge and do extra damage to the target.

  • Damage Roll:

  • Caster Moves Towards Target in Ft: +30

Attached Items
# Type Name
1 Creature Avatar of the Knight
2 Creature Centaur Skirmisher
3 Creature Chimera Ant Charger
4 Creature Cow
5 Creature Devilfolk Commander
6 Creature Enslave Ogre
7 Creature Giant Axe Beak
8 Creature Horned Bear
9 Creature Iron Guard Spearman
10 Creature Quetzalcoatlus
11 Creature Royal Guard Captain
12 Creature Royal Guard Veteran
13 Creature The Righteous Legion
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music