Royal Guard Captain
Royal Guards
800 gp / day
240 lbs
28

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123 / 123
10
18
30
10
3
5

Helmet
Plate
Quiver
Bracers, Platinum
Clothes, Uniform
Cloak of Protection
Greaves, Adamantine
Boots, Adamantine
Longsword
 

  • Inventory Equipped:
  • Boots, Adamantine
    64000 gp
  • Bracers, Platinum
    6000 gp
  • Cloak of Protection
    2000 gp
  • Greaves, Adamantine
    60000 gp
  • Helmet
    40 gp
  • Longsword
  • Plate
    900 gp | Armor +1
  • Quiver
    1 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Heavy Shield
    40 gp | Armor +1
  • Shortbow
  • 20 Arrow
    0.05 gp
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • ADV to Status Effect: Charmed
    500 gp
  • ADV to Status Effect: Dominatted
    1000 gp
  • ADV to Status Effect: Frightened
    500 gp

  • Abilities:
  • Rally the Men

  • Quick Abilities:
  • Battlefield Order

  • Attack Abilities:
  • Charge (3d6)
    4200 gp
  • Damaging Attack (d8)
    2400 gp

You see gold filigree tracing the edges of heavy purple-lined plate, a cloak clasped with a lion-shaped brooch. His sword hilt juts from one side, boots polished, helm tucked beneath one arm—watchful, motionless.

Royal Guards
Creature Sub Type

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information