Guard Spearman, Tier 2
Guards, Tier 2
50 gp / day
220 lbs
12
1175.54

45 / 45
12
17
30
16
2
5
4

Helmet
Mail Shirt
Bracers, Iron
Clothes, Uniform
Greaves, Iron
Boots, Iron
Medium Shield
 
Spear

  • Inventory Equipped:
  • Boots, Iron
    150 8 gp
  • Bracers, Iron
    300 15 gp
  • Greaves, Iron
    150 2 gp
  • Helmet
    40 gp
  • Mail Shirt
    48 60 gp
  • Medium Shield
    39.88 10 gp
  • Spear
    11.87 1 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Healing Potion, Minor
    20 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Pack Tactics
    500 gp

  • Quick Abilities:
  • Steadfast Posture
    500 gp

  • Attack Abilities:
  • Charge (30ft) (3d6)
    45.34 4200 gp

  • Free Abilities:
  • Pierce and Twist
    7.43

  • Reaction Abilities:
  • Ironclad Tenacity
    1000 gp
  • Repel Charge
    6.93 5000 gp

  • Opportunity Attack Abilities:
  • Sentinel Protector
    500 gp
  • Tip Turn
    500 gp


  • Monster Bits:
  • 39 Humanoid Blood
    0.15 gp
  • 99 Animal Bone
    0.03 gp
  • 66 Animal Fat
    0.5 gp
  • 231 Animal Meat
    0.05 gp
  • 33 Soft Skin
    0.05 gp

You see a wall of steel—chainmail taut beneath a slate-gray surcoat, spear grounded beside greaves blackened from soot. His shield bears the iron sigil, edge chipped, stance rigid, eyes unreadable beneath his helm.

Iron Guard Spearmen form the disciplined front line of city defense. Trained for phalanx tactics, they hold choke points, crowd control zones, and city gates. Their spears are reinforced for durability, and shields bear unit markings. Known for restraint and order, they rarely break rank unless commanded or overwhelmed by magic.

Guards, Tier 2
Creature Sub Type
43.71

Iron Guards are the hardened backbone of city defense—better trained, better equipped, and far more disciplined than common street guards. Stationed at gates, key intersections, and garrisons, they respond to riots, suppress organized crime, and serve as elite enforcers of local law.

They wear matching uniforms reinforced with chain or scale beneath dark gray surcoats, each marked with the sigil of the city or Iron Guard insignia. Their presence is deliberate and unyielding—boots like anvils, eyes always scanning.

Respected and feared. Iron Guards are known for their discipline, ruthlessness in combat, and lack of tolerance for corruption. While some see them as protectors of peace, others call them “Iron Dogs”—unyielding and cold, more loyal to order than to justice.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Healing Potion, Minor
    20 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +1

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 3:
  • Empathy
  • Influence
  • Law
  • Navigation

d100
Mod
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Effect 1 Effect 2 Ambience Music