Avatar of the Knight
225 lbs
10

|
|

76 / 76
10
18
30
3
5

Plate
Clothes, Uniform
Crossbow Bolt Case
Greatsword
 
Greatsword

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Crossbow Bolt Case
    1 gp
  • Greatsword
    50 gp
  • Plate
    900 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Heavy Crossbow
    50 gp


  • Passive Abilities:
  • Robust Build
    500 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Quick Abilities:
  • Inspiring Leadership
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Aggravating Attack
    600 gp
  • Charge (3d6)
    4200 gp
  • Exhaustive Attack
    250 gp
  • Cleave
    250 gp
  • Pommel Strike
    150 gp
  • Arcing Slash
    500 gp
  • Lacerating Strike
    400 gp

  • Reaction Abilities:
  • Parry
  • Grinding Halt
    100 gp
  • Unshakable Defense
    3000 gp

You gaze upon the armor suit, its steel plates gleaming under the light. Intricate battle engravings cover every surface, a visor obscures the helmet, and runes trace your arms and legs, ready to channel your consciousness.

Vessel of a creatures consciousness given a fighting form.

The vessel is a meticulously forged armor suit, adorned with intricate battle engravings and sturdy steel plates. It features a helmet with a visor, reinforced joints, and emblematic symbols on the chest. Runes are etched along the arms and legs, serving as conduits for the creature’s consciousness transfer.

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information