Avatar of the Knight
225 lbs
10
724.24

76 / 76
10
18
30
18
3
5

Plate
Clothes, Uniform
Crossbow Bolt Case
Greatsword
 
Greatsword

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Crossbow Bolt Case
    1 gp
  • Greatsword
    5.67 50 gp
  • Plate
    78 900 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Heavy Crossbow
    4.41 50 gp


  • Passive Abilities:
  • Robust Build
    500 gp
  • Knightly Presence
    1500 gp

  • Quick Abilities:
  • Inspiring Leadership
    4.04

  • Attack Abilities:
  • Aggravating Attack
    2.51 600 gp
  • Charge (30ft) (3d6)
    45.34 4200 gp
  • Exhaustive Attack
    11.68 250 gp
  • Cleave
  • Pommel Strike
    4.89
  • Arcing Slash

  • Reaction Abilities:
  • Parry
  • Grinding Halt
  • Cross-Guard Catch
  • Unshakable Defense
    3000 gp


  • Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 34 Animal Bone
    0.03 gp
  • 23 Animal Fat
    0.5 gp
  • 79 Animal Meat
    0.05 gp
  • 11 Soft Skin
    0.05 gp

You gaze upon the armor suit, its steel plates gleaming under the light. Intricate battle engravings cover every surface, a visor obscures the helmet, and runes trace your arms and legs, ready to channel your consciousness.

Vessel of a creatures consciousness given a fighting form.

The vessel is a meticulously forged armor suit, adorned with intricate battle engravings and sturdy steel plates. It features a helmet with a visor, reinforced joints, and emblematic symbols on the chest. Runes are etched along the arms and legs, serving as conduits for the creature’s consciousness transfer.

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music