Priest - Tier 1
Priest - Tier 1 (Subtype)
180 lbs
5
450.39

16 / 16
7 / 7
11
13
30
12
1
5

Gambeson
Component Pouch
Pouch
Light Shield
 
Mace

  • Inventory Equipped:
  • Gambeson
    16 15 gp
  • Light Shield
    26.98 5 gp
  • Mace
    11.28 5 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp


  • Passive Abilities:
  • Rite
    500 gp 1
  • Your Place is Here
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1
  • Divine Conversion
    1000 gp 1

  • Abilities:
  • Minor Divine Calling
    10000 gp 3

  • Quick Abilities:
  • Agile Centering
    500 gp

  • Attack Abilities:
  • Concussive Smash
    3.76 250 gp
  • Shockbash
    250 gp


  • Spellcasting |
  • Spells Prepared:
  • | Divine Guidance Hand of Radiance Holy Proclamation Martyr Touch of Light
  • | Divine Healing Rebuke Blessings Upon You Bane Foes Bless Allies Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward
  • | Divine Aid Banish Shadows Alleviating Touch Forceful Query Heroic Aid
  • | Create Food and Water Glyph of Warding


  • Monster Bits:
  • 30 Humanoid Blood
    0.15 gp
  • 81 Animal Bone
    0.03 gp
  • 54 Animal Fat
    0.5 gp
  • 186 Animal Meat
    0.05 gp
  • 27 Soft Skin
    0.05 gp

Warm gold spreads through torn flesh as a priest’s blood-bright sigil hangs in the air. White cloth flutters around plated boots, and a steady hand presses light back into your failing breath.

Priest - Tier 1 (Subtype)
Creature Sub Type
120.91

⛪✨ Priest: Tier 1 Acolyte

A Tier 1 Priest is a divine support caster defined by healing, protection, and unwavering spiritual purpose. It is not yet a great miracle-worker or dominant holy authority, but it is already a meaningful source of restoration and stability in any conflict where allies are at risk of being overwhelmed.

🙏📜 Calling and Foundation

Tier 1 Priests are shaped by temple service, sacred instruction, devotion to a deity, or formal religious duty. They are more than simple attendants or keepers of ritual. They understand prayer as an active force, one capable of mending wounds, steadying fear, and placing divine protection between allies and harm.

🕯️⛪ Appearance and Bearing

These creatures usually appear as clerics, battlefield chaplains, shrine keepers, wandering healers, temple attendants, or novice miracle-workers sent to serve a faith in the wider world. Their clothing often reflects rank, doctrine, or divine affiliation through robes, vestments, holy symbols, prayer cords, incense charms, or modest armor suited to travel and service. Their bearing tends to be calm, focused, and reassuring.

✨🩹 Combat Style

A Tier 1 Priest fights primarily through support, healing, and protective magic rather than direct aggression. It may restore wounded allies, ward against immediate danger, bless nearby companions, or punish enemies with simple divine force when necessary. Its magic is usually practical and responsive at this tier, focused on keeping others standing rather than overwhelming the battlefield.

🧠🛡️ Tactical Ability

Its tactical sense is centered on triage, positioning, and spiritual support. A Tier 1 Priest understands who is most wounded, who is most vulnerable, and where its aid will matter most. It is not yet a master battlefield controller, but it can already improve a group’s survival dramatically by applying healing and protection at the right time.

💠🌟 Divine Grace

What defines this subtype is restorative divine power. Tier 1 Priests commonly channel blessings, prayers, and protective rites that mend injuries, soothe suffering, and strengthen resolve. Even when their miracles are still limited in scale, their presence makes allies harder to break and more likely to survive long enough to recover the fight.

🩹💪 Endurance and Resolve

Tier 1 Priests are not built to dominate through armor or brute toughness, though some may carry light protection. They endure through faith, discipline, and the ability to support themselves as well as others. Their strength lies in continuing to function under pressure, maintaining calm, and refusing to let despair spread faster than hope.

🏰👥 Common Roles

These creatures are commonly found as temple healers, battlefield attendants, shrine guardians, holy medics, wandering ministers, village clergy, or junior divine casters attached to military or adventuring groups. In hostile groups, they are often the ones sustaining stronger allies, undoing damage, and forcing enemies to work harder for every kill.

👑🕊️ Place in a Group

A Tier 1 Priest rarely serves as the frontline anchor or primary damage dealer, but it often becomes the emotional and practical support center of a group. Allies rely on it to keep them alive, steady their morale, and provide a sense that collapse is not yet final. In many encounters, removing the priest is the first step toward wearing the rest down.

📈⛪ Tier Meaning

Tier 1 represents the earliest stage of the priest role: healing, blessing, protection, and steadfast divine support. The core fantasy is present—restoration, faith, spiritual endurance, and care for allies—but it remains grounded compared to the stronger miracles, wider blessings, and encounter-shaping holy presence of later tiers.


  • Spellcasting |
  • Spells Prepared:
  • | Divine Guidance Hand of Radiance Holy Proclamation Martyr Touch of Light
  • | Divine Healing Rebuke Blessings Upon You Bane Foes Bless Allies Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward
  • | Divine Aid Banish Shadows Alleviating Touch Forceful Query Heroic Aid
  • | Create Food and Water Glyph of Warding

  • Speed:
  • Walking Speed: +30

Gambeson
Component Pouch
Pouch
Light Shield
 
Mace

  • Inventory Equipped:
  • Gambeson
    16 15 gp
  • Light Shield
    26.98 5 gp
  • Mace
    11.28 5 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp

  • Passive Abilities:
  • Rite
    500 gp 1
  • Your Place is Here
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1
  • Divine Conversion
    1000 gp 1

  • Abilities:
  • Minor Divine Calling
    10000 gp 3

  • Skill Tier 2:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Civics
  • Empathy
  • Enochian Language Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • History
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medium Armor Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Religion
  • Shield Armor Skill
  • Sneak
  • Willpower

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