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Priest - Tier 1
Support Role Creature Template
Creature Template
415.91

⛪✨ Priest: Tier 1 Acolyte

A Tier 1 Priest is a divine support caster defined by healing, protection, and unwavering spiritual purpose. It is not yet a great miracle-worker or dominant holy authority, but it is already a meaningful source of restoration and stability in any conflict where allies are at risk of being overwhelmed.

🙏📜 Calling and Foundation

Tier 1 Priests are shaped by temple service, sacred instruction, devotion to a deity, or formal religious duty. They are more than simple attendants or keepers of ritual. They understand prayer as an active force, one capable of mending wounds, steadying fear, and placing divine protection between allies and harm.

🕯️⛪ Appearance and Bearing

These creatures usually appear as clerics, battlefield chaplains, shrine keepers, wandering healers, temple attendants, or novice miracle-workers sent to serve a faith in the wider world. Their clothing often reflects rank, doctrine, or divine affiliation through robes, vestments, holy symbols, prayer cords, incense charms, or modest armor suited to travel and service. Their bearing tends to be calm, focused, and reassuring.

✨🩹 Combat Style

A Tier 1 Priest fights primarily through support, healing, and protective magic rather than direct aggression. It may restore wounded allies, ward against immediate danger, bless nearby companions, or punish enemies with simple divine force when necessary. Its magic is usually practical and responsive at this tier, focused on keeping others standing rather than overwhelming the battlefield.

🧠🛡️ Tactical Ability

Its tactical sense is centered on triage, positioning, and spiritual support. A Tier 1 Priest understands who is most wounded, who is most vulnerable, and where its aid will matter most. It is not yet a master battlefield controller, but it can already improve a group’s survival dramatically by applying healing and protection at the right time.

💠🌟 Divine Grace

What defines this subtype is restorative divine power. Tier 1 Priests commonly channel blessings, prayers, and protective rites that mend injuries, soothe suffering, and strengthen resolve. Even when their miracles are still limited in scale, their presence makes allies harder to break and more likely to survive long enough to recover the fight.

🩹💪 Endurance and Resolve

Tier 1 Priests are not built to dominate through armor or brute toughness, though some may carry light protection. They endure through faith, discipline, and the ability to support themselves as well as others. Their strength lies in continuing to function under pressure, maintaining calm, and refusing to let despair spread faster than hope.

🏰👥 Common Roles

These creatures are commonly found as temple healers, battlefield attendants, shrine guardians, holy medics, wandering ministers, village clergy, or junior divine casters attached to military or adventuring groups. In hostile groups, they are often the ones sustaining stronger allies, undoing damage, and forcing enemies to work harder for every kill.

👑🕊️ Place in a Group

A Tier 1 Priest rarely serves as the frontline anchor or primary damage dealer, but it often becomes the emotional and practical support center of a group. Allies rely on it to keep them alive, steady their morale, and provide a sense that collapse is not yet final. In many encounters, removing the priest is the first step toward wearing the rest down.

📈⛪ Tier Meaning

Tier 1 represents the earliest stage of the priest role: healing, blessing, protection, and steadfast divine support. The core fantasy is present—restoration, faith, spiritual endurance, and care for allies—but it remains grounded compared to the stronger miracles, wider blessings, and encounter-shaping holy presence of later tiers.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 3

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Divine Guidance Hand of Radiance Holy Proclamation Martyr Touch of Light
  • Spell Level 1 | Divine Healing Rebuke Blessings Upon You Bane Foes Bless Allies Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward
  • Spell Level 2 | Divine Aid Banish Shadows Alleviating Touch Forceful Query Heroic Aid
  • Spell Level 3 | Create Food and Water Glyph of Warding

  • Essences Essences:
  • Body Body: +0
  • Mind Mind: +1
  • Soul Soul: +2
  • Spirit Spirit: 7

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

Gambeson
Component Pouch
Pouch
Light Shield
 
Mace

  • Inventory Equipped Inventory Equipped:
  • Gambeson
    16 15 gp
  • Light Shield
    26.98 5 gp
  • Mace
    34.23 5 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp

  • Inventory Unequipped Inventory Unequipped:
  • Magical Holy Amulet
    40 gp

  • Passive Ability Passive Abilities:
  • Rite
    500 gp 1 Priest
  • Your Place is Here
    1000 gp 1 Priest
  • Your Time is Not Now
    1000 gp 1 Priest
  • Divine Conversion
    1000 gp 1 Priest

  • Ability Abilities:
  • Minor Divine Calling
    10000 gp 3 Priest

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Attention Attention
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Civics Civics
  • Empathy Empathy
  • Enochian Enochian Language Skill
  • Fortitude Fortitude
    23.9
  • Frighten Frighten
    33.68
  • History History
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Medium Armor Skill Medium Armor Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Religion Religion
  • Shield Armor Skill Shield Armor Skill
  • Sneak Sneak
  • Willpower Willpower

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