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Armor Bending Roll
Armor Bending Roll
Roll Type

Wearing armor limits a caster's Ability Ability to perform precise and routine gestures necessary for spellcasting, especially in the Arcane Sphere of Magic Arcane and Primal Sphere of Magic Primal Sphere of Magic Sphere of Magic. However, this limitation does not apply to the Divine Sphere of Magic Divine Sphere of Magic Sphere of Magic, which power is drawn from the outer Plane Planes or other higher beings.

When Casting Casting a Spell Spell while wearing armor, and the spell requires a Somatic Spell Component Somatic Spell Component (hand gestures and movements), or Material Spell Component Material Spell Component (requires a free hand to grab and manipulate the material spell component) an Armor Bending Roll Armor Bending Roll is required, with a fixed DC DC of 5 + Armor's AC AC vs. the Armor Skill Roll of that respective Armor Type.

It should be noted that using magical objects to cast a spell, such as a scroll, to does NOT require a Armor Bending Roll Armor Bending Roll.

  1. If the roll is below the DC DC, the Spell Spell fails to cast, and no mana is consumed.
  2. On a tie, the Spell Spell succeeds, but a roll on the Wild Magic Surge Table Wild Magic Surge Table is also made.
  3. If the roll exceeds the DC DC, the Spell Spell casts as intended.

Investing Skill Point Skill Points in the Armor Skill Armor Skill not only grants benefits specific to that armor type but also improves the caster's success in Casting Casting Spell Spells wearing that armor type.

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