Mastery
Passive Ability
Wizard 1

Wizard can Channel Mastery, building power drawn of the void and redirecting its power into abilities.

Holding Mastery without releasing it, or powering it up further, is dangerous.

If a Wizard holds the same amount of Mastery charges until the end of their next turn, they have to make a Mind Contesting Roll based on their own Spellcasting DC.

If they fail, they take Force Damage, all Mastery charges, and Concentrating Spells are lost.

Channeling Mastery is loud, and can be heard up to Near.

  • Ability:
  • Charges: 5

Attached Items
# Type Name
1 Class Wizard
d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information