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Mastery
Passive Ability
Passive Ability
500 gp

Wizard Wizard can Channel Mastery Mastery (by using their class abilities of: Minor Channel Minor Channel, Adept Channel Adept Channel, and Major Channel Major Channel) building power drawn of the void and redirecting its power into abilities or spells.

Hold onto Mastery Hold onto Mastery from a previous turn, without powering it up, or releasing it during your current turn, is dangerous.

If a Wizard Wizard is Holding Mastery Holding Mastery until the end of their next turn, the caster has to make a Contesting Roll Contesting Roll: Psyche Psyche vs. Bending Weapon Skill Bending Weapon Skill vs their own skills. This uses the Hold onto Mastery Hold onto Mastery logic.

Upon success, no negative effect occurs.

If the caster fails the contesting roll, they take Force Force Damage, all Mastery Mastery charges, and Concentrating Concentrating Spell Spells are lost.

Channeling Mastery Mastery is loud, and can be heard up to Near (60) Near.

  • Ability Ability:
  • Charges Charges: 5

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Class Wizard
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information