Mastery
Passive Ability

Wizard can Channel Mastery (by using their class abilities of: Minor Channel, Adept Channel, and Major Channel) building power drawn of the void and redirecting its power into abilities or spells.

Hold onto Mastery from a previous turn, without powering it up, or releasing it during your current turn, is dangerous.

If a Wizard is Holding Mastery until the end of their next turn, the caster has to make a Contesting Roll: Psyche vs. Bending Weapon Skill vs their own skills. This uses the Hold onto Mastery logic.

Upon success, no negative effect occurs.

If the caster fails the contesting roll, they take Force Damage, all Mastery charges, and Concentrating Spells are lost.

Channeling Mastery is loud, and can be heard up to Near.

  • Ability:
  • Charges: 5

Attached Items
# Type Name
1 Class Wizard
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information