Warlock - Tier 2
Warlock - Tier 2 (Subtype)
180 lbs
15
1531.58

44 / 44
15 / 15
11
15
30
12
30
30
30
2
5

Gloves, Leather
Clothes, Robe
Cloak of Protection
Ring of Protection
Boots, Leather
Dagger
 

  • Inventory Equipped:
  • Ring of Protection
    20 1500 gp
  • Clothes, Robe
    0.1 gp
  • Cloak of Protection
    20 11000 gp
  • Boots, Leather
    3 gp
  • Gloves, Leather
    5 gp
  • Dagger
    4.1 2 gp


  • Passive Abilities:
  • Contesting Roll Mod: +1
    500 gp
  • Magical AC +1
    10 1000 gp
  • Skill Modifier: Fortitude +1
    2500 gp
  • Skill Modifier: Balance +1
    2500 gp
  • Skill Roll Mod: Psyche +1
    2500 gp
  • Skill Modifier: Willpower +1
    2500 gp
  • Gift
    1000 gp 1

  • Attack Abilities:
  • Piercing Lunge
    14.4 500 gp
  • Piercing Strike
    1.67

  • Reaction Abilities:
  • Concealed Weapon
    -300 1000 gp

  • Opportunity Attack Abilities:
  • Reflex Slice
    500 gp


  • Spellcasting |
  • Spells Prepared:
  • | Poison Spray Infestation Onslaught Grim Hand Eye Blot Elemental Burst Blade Blast Acid Splash
  • | Anchoring Spines Dead-end Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier Acid Stream Blood Pact Disguise Self
  • | Knock Lock Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Suggestion Spider Climb Ray of Enfeeblement Portal Whisper Mirror Image
  • | Ghostly Armor Fireball Ironspike Chains Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Remove Curse Rain of Terror Murder of Crows
  • | Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Quick Invisibility Meteor Orbit Mage Mantle
  • | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory


  • Monster Bits:
  • 20 Humanoid Blood
    0.15 gp
  • 54 Animal Bone
    0.03 gp
  • 36 Animal Fat
    0.5 gp
  • 124 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Your pact ignites, skin prickling as shadowy tendrils coil from an unseen void, whispering ancient bargains into your veins. Crimson glyphs pulse along your arms, etching promises of forbidden power that twist flesh and ignite unholy hunger in your eyes. The air thickens with sulfurous chill, binding you to eldritch masters beyond the stars.

Warlock - Tier 2 (Subtype)
Creature Sub Type
892.6

🕯️💀 Warlock: Tier 2 Pactbrand

A Tier 2 Warlock is a seasoned pact-caster whose curses, patron gifts, and focused occult magic make it a serious battlefield threat. It no longer relies only on simple hexes and borrowed tricks. At this tier, the warlock actively controls suffering, weakness, and supernatural pressure.

📜🩸 Pact and Foundation

Tier 2 Warlocks are more deeply shaped by their bargain. Their patron’s influence has moved beyond promise into lived consequence, marking the warlock’s methods, outlook, and magical habits. Whether the pact is infernal, fey, abyssal, cosmic, or otherwise forbidden, the warlock now wields it with greater confidence and greater cost.

👁️🕸️ Appearance and Bearing

These creatures usually appear visibly touched by external power. Their eyes may gleam with unnatural clarity, their voices may carry strange weight, and their bodies often show pact marks, ritual scars, branded sigils, or subtle distortions tied to the patron’s nature. Their clothing and tools frequently include tokens, charms, seals, relics, or ritual objects bound to their supernatural source.

🔮☠️ Combat Style

A Tier 2 Warlock fights through targeted curses, magical pressure, and patron-backed punishment. It may mark an enemy, weaken its defenses, hinder its actions, or channel compact but forceful occult blasts into priority targets. Its spell use is deliberate rather than broad, built around making the enemy fail where failure hurts most.

🧠🗝️ Tactical Ability

Its tactical sense is strong within affliction play, target breakdown, and supernatural pressure. A Tier 2 Warlock understands who should be hexed first, when to escalate a curse, and how to use debilitation to make allies more effective. It is not yet a master of total battlefield control, but it is highly effective at turning dangerous enemies into compromised ones.

🕯️⛓️ Curses and Patron Gifts

At this tier, curses and gifts become defining strengths rather than simple class markers. Tier 2 Warlocks can place stronger hexes, maintain more reliable afflictions, and draw on patron-granted powers with greater confidence. These gifts may enhance spell force, survivability, mobility, or unnatural perception, but they still carry the sense of power granted conditionally, not owned freely.

🛡️🌑 Defense and Endurance

Tier 2 Warlocks remain vulnerable to direct physical pressure, but they are harder to neutralize because they combine distance, fear, magical weakening, and patron-backed resilience. Their endurance comes from forcing enemies to fight while cursed, misaligned, or spiritually burdened, buying time through disadvantage rather than armor.

🏚️👥 Common Roles

These creatures are commonly found as cult enforcers, pact emissaries, occult hunters, soul-markers, curse adepts, hidden agents of dark powers, or dangerous wanderers serving a patron’s designs in the mortal world. In hostile groups, they are often the debilitation core that makes stronger allies far deadlier than they would be alone.

👑🖤 Place in a Group

A Tier 2 Warlock often serves as the group’s affliction specialist and supernatural pressure piece. Even when not the formal leader, it may determine which enemy is marked, which threat is weakened first, and where occult pressure should be concentrated. Allies rely on it to make hard targets easier to break.

📈🕯️ Tier Meaning

Tier 2 represents a warlock that has developed beyond basic pact magic into real occult battlefield influence. The core traits remain the same—bargained power, curses, patron gifts, and focused magical pressure—but they now operate with greater reliability, intensity, and tactical value. It is no longer just a hexbound caster. It is a true pactbrand.


  • Spellcasting |
  • Spells Prepared:
  • | Poison Spray Infestation Onslaught Grim Hand Eye Blot Elemental Burst Blade Blast Acid Splash
  • | Anchoring Spines Dead-end Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier Acid Stream Blood Pact Disguise Self
  • | Knock Lock Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Suggestion Spider Climb Ray of Enfeeblement Portal Whisper Mirror Image
  • | Ghostly Armor Fireball Ironspike Chains Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Remove Curse Rain of Terror Murder of Crows
  • | Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Quick Invisibility Meteor Orbit Mage Mantle
  • | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory

  • Curses Known:
  • Curse of Anger
    -1.54 1
  • Curse of Weakness
    1
  • Curse of Babel
    1
  • Curse of Gluttony
    15.4 1
  • Curse of Greed
    -50 1
  • Curse of Incited Wrath
    16.5 2
  • Curse of Sloth
    18.7 2
  • Cursed Arsenal
    -480 2
  • The Unseen Stalker
    2
  • Limp Wand
    3
  • Heartless
    -50 3
  • Curse of Sacrifice
    0 1

  • Speed:
  • Walking Speed: +30
  • Hovering Speed: +30

  • Special Senses:
  • Nightsight: +30
  • Spellsight: +30

  • Damage Type Resistance:
  • Necrotic

Gloves, Leather
Clothes, Robe
Cloak of Protection
Ring of Protection
Boots, Leather
Dagger
 

  • Inventory Equipped:
  • Ring of Protection
    20 1500 gp
  • Clothes, Robe
    0.1 gp
  • Cloak of Protection
    20 11000 gp
  • Boots, Leather
    3 gp
  • Gloves, Leather
    5 gp
  • Dagger
    4.1 2 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Gift
    1000 gp 1

  • Skill Tier 5:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Fortitude
    47.23
  • Frighten
    33.68
  • Influence
  • Initiative
  • Inspection
  • Magic
  • One-Handed Melee Weapon Skill
  • Psyche
  • Sneak
  • Willpower

d100
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