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Warlock - Tier 2
Controller Role Creature Template
Creature Template
1006.6

🕯️💀 Warlock: Tier 2 Pactbrand

A Tier 2 Warlock is a seasoned pact-caster whose curses, patron gifts, and focused occult magic make it a serious battlefield threat. It no longer relies only on simple hexes and borrowed tricks. At this tier, the warlock actively controls suffering, weakness, and supernatural pressure.

📜🩸 Pact and Foundation

Tier 2 Warlocks are more deeply shaped by their bargain. Their patron’s influence has moved beyond promise into lived consequence, marking the warlock’s methods, outlook, and magical habits. Whether the pact is infernal, fey, abyssal, cosmic, or otherwise forbidden, the warlock now wields it with greater confidence and greater cost.

👁️🕸️ Appearance and Bearing

These creatures usually appear visibly touched by external power. Their eyes may gleam with unnatural clarity, their voices may carry strange weight, and their bodies often show pact marks, ritual scars, branded sigils, or subtle distortions tied to the patron’s nature. Their clothing and tools frequently include tokens, charms, seals, relics, or ritual objects bound to their supernatural source.

🔮☠️ Combat Style

A Tier 2 Warlock fights through targeted curses, magical pressure, and patron-backed punishment. It may mark an enemy, weaken its defenses, hinder its actions, or channel compact but forceful occult blasts into priority targets. Its spell use is deliberate rather than broad, built around making the enemy fail where failure hurts most.

🧠🗝️ Tactical Ability

Its tactical sense is strong within affliction play, target breakdown, and supernatural pressure. A Tier 2 Warlock understands who should be hexed first, when to escalate a curse, and how to use debilitation to make allies more effective. It is not yet a master of total battlefield control, but it is highly effective at turning dangerous enemies into compromised ones.

🕯️⛓️ Curses and Patron Gifts

At this tier, curses and gifts become defining strengths rather than simple class markers. Tier 2 Warlocks can place stronger hexes, maintain more reliable afflictions, and draw on patron-granted powers with greater confidence. These gifts may enhance spell force, survivability, mobility, or unnatural perception, but they still carry the sense of power granted conditionally, not owned freely.

🛡️🌑 Defense and Endurance

Tier 2 Warlocks remain vulnerable to direct physical pressure, but they are harder to neutralize because they combine distance, fear, magical weakening, and patron-backed resilience. Their endurance comes from forcing enemies to fight while cursed, misaligned, or spiritually burdened, buying time through disadvantage rather than armor.

🏚️👥 Common Roles

These creatures are commonly found as cult enforcers, pact emissaries, occult hunters, soul-markers, curse adepts, hidden agents of dark powers, or dangerous wanderers serving a patron’s designs in the mortal world. In hostile groups, they are often the debilitation core that makes stronger allies far deadlier than they would be alone.

👑🖤 Place in a Group

A Tier 2 Warlock often serves as the group’s affliction specialist and supernatural pressure piece. Even when not the formal leader, it may determine which enemy is marked, which threat is weakened first, and where occult pressure should be concentrated. Allies rely on it to make hard targets easier to break.

📈🕯️ Tier Meaning

Tier 2 represents a warlock that has developed beyond basic pact magic into real occult battlefield influence. The core traits remain the same—bargained power, curses, patron gifts, and focused magical pressure—but they now operate with greater reliability, intensity, and tactical value. It is no longer just a hexbound caster. It is a true pactbrand.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 8

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Poison Spray Infestation Onslaught Grim Hand Eye Blot Elemental Burst Blade Blast Acid Splash
  • Spell Level 1 | Anchoring Spines Dead-end Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier Acid Stream Blood Pact Disguise Self
  • Spell Level 2 | Knock Lock Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Suggestion Spider Climb Ray of Enfeeblement Portal Whisper Mirror Image
  • Spell Level 3 | Ghostly Armor Fireball Ironspike Chains Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Remove Curse Rain of Terror Murder of Crows
  • Spell Level 4 | Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Quick Invisibility Meteor Orbit Mage Mantle
  • Spell Level 5 | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory

  • Curse Known Curses Known:
  • Curse of Anger
    2ap 1 Circle of Charm
  • Curse of Weakness
    2ap 1 Circle of Necromancy
  • Curse of Babel
    2ap 1 Circle of Charm
  • Curse of Gluttony
    2ap 1 Circle of Charm
  • Curse of Greed
    2ap 1 Circle of Charm
  • Curse of Incited Wrath
    2ap 2 Circle of Charm
  • Curse of Sloth
    2ap 2 Circle of Charm
  • Cursed Arsenal
    -480 2ap 2 Circle of Transmutation
  • The Unseen Stalker
    2ap 2 Circle of Conjuration
  • Limp Wand
    2ap 3 Circle of Transmutation
  • Heartless
    2ap 3 Circle of Charm
  • Curse of Sacrifice
    1ap 0 Circle of Necromancy 1 Warlock

  • Essences Essences:
  • Spirit Spirit: 15

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30
  • Hovering Speed Hovering Speed: +30

  • Damage Type Resistance Damage Type Resistance:
  • Necrotic Necrotic

Gloves, Leather
Clothes, Robe
Cloak of Protection
Ring of Protection
Boots, Leather
Dagger
 

  • Inventory Equipped Inventory Equipped:
  • Ring of Protection
    20 1500 gp
  • Clothes, Robe
    0.1 gp
  • Cloak of Protection
    20 11000 gp
  • Boots, Leather
    3 gp
  • Gloves, Leather
    5 gp
  • Dagger
    4.14 2 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Gift
    1000 gp 1 Warlock

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fortitude Fortitude
    23.9
  • Frighten Frighten
    33.68
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Magic Magic
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Willpower Willpower

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