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FateTide Tell Your Story
Little Sister
Small
Humans
Warlock - Tier 2 (Template)
60 lbs
Controller Role
12
2010.09

Body
Mind
Soul
Vitality
70 / 70
Mana
15 / 15
Armor
10
12
Luck
Walking Speed
80
Jumping Speed
27
Hovering Speed
70
Nightsight
150
Ghostsight
30
Spellsight
30
Unhindered Attacks
3
Reach
5
Damage Type Resistance
ST 1 | 1 SP | d4
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8
Language Spoken

Party Mask
Gloves, Leather
Dress, Cloth
Cloak of Protection
Ring of Protection
Boots, Leather
Dagger
 

  • Inventory Equipped Inventory Equipped:
  • Dress, Cloth
  • Party Mask
  • Ring of Protection
    20 1500 gp
  • Clothes, Robe
    0.1 gp
  • Cloak of Protection
    20 11000 gp
  • Boots, Leather
    3 gp
  • Gloves, Leather
    5 gp
  • Dagger
    4.1 2 gp


  • Passive Ability Passive Abilities:
  • Equipment Size: Small
  • Contesting Roll Mod: +1
    500 gp
  • Magical AC +1
    10 1000 gp
  • Skill Modifier: Fortitude +1
    2500 gp
  • Skill Modifier: Balance +1
    2500 gp
  • Skill Roll Mod: Psyche +1
    2500 gp
  • Skill Modifier: Willpower +1
    2500 gp
  • Gift
    1000 gp 1 Warlock

  • Attack Ability Attack Abilities:
  • Piercing Lunge
    14.4 500 gp Requires Skill Tier 4 One-Handed Melee Weapon Skill
  • Piercing Strike
    1.67 Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Concealed Weapon
    -300 1000 gp Requires Skill Tier 5 Archery Weapon SkillRequires Skill Tier 5 One-Handed Melee Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Reflex Slice
    500 gp Requires Skill Tier 2 One-Handed Melee Weapon Skill


  • Soul Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Poison Spray Infestation Onslaught Grim Hand Eye Blot Elemental Burst Blade Blast Acid Splash
  • Spell Level 1 | Anchoring Spines Dead-end Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier Acid Stream Blood Pact Disguise Self
  • Spell Level 2 | Knock Lock Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Suggestion Spider Climb Ray of Enfeeblement Portal Whisper Mirror Image
  • Spell Level 3 | Ghostly Armor Fireball Ironspike Chains Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Remove Curse Rain of Terror Murder of Crows
  • Spell Level 4 | Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Quick Invisibility Meteor Orbit Mage Mantle
  • Spell Level 5 | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory


  • Monster Bit Monster Bits:
  • 300 Humanoid Blood
    0.15 gp
  • 300 Animal Bone
    0.03 gp
  • 300 Animal Fat
    0.5 gp
  • 300 Animal Meat
    0.05 gp
  • 300 Soft Skin
    0.05 gp

A delicate porcelain doll no taller than your forearm, her china skin flawless and cool to the touch, wide glass eyes unblinking in eternal innocence. Fine lace dresses her tiny frame, stitched with threads that whisper against silk ribbons. Her jointed limbs click softly when posed, fingers curling like a child's grasp around nothing.

Humans
Creature Sub Type
Medium - Size
Humanoid
Creature Sub Type
135 lbs 54.5

🌍🤺 Humans: Weavers of Destiny

Humans are Zin’s vibrant and adaptable race, their kaleidoscope of forms and ambitions threading through the world’s grand tapestry. 🌟 With diverse appearances and boundless drive, they shape civilizations, conquer challenges, and leave enduring legacies. Resilient and versatile, humans thrive in every corner of the realm, their short lives burning bright with innovation and courage, making them a force that reshapes history with every step.

🎭 The World’s Mosaic: Diverse and Dynamic

Humans embody a stunning array of heights, weights, and skin tones, each a unique stroke in Zin’s cultural canvas. 🧑‍🤝‍🧑 Standing 5 to 6 feet tall and weighing 100 to 200 pounds, their varied looks—dark curls, golden skin, or piercing eyes—reflect their adaptability. This diversity fuels their ability to flourish in deserts, forests, or cities. GMs can highlight their individuality, describing unique attire or quirks to showcase their multifaceted nature in vibrant roleplay.

🏰 Builders of Legacy: Architects of Eternity

Humans craft magnificent cities, from towering spires to sprawling ports, designed to outlast their fleeting lives. 🏛️ Governed by hereditary lines or enduring councils, these societies enshrine tradition and ambition, weaving heritage into stone. Their drive for legacy shapes Zin’s history, leaving monuments that echo for centuries. GMs can use human cities as campaign hubs, filled with political intrigue, ancient relics, or quests to uphold a family’s honor.

🛠️ A Well of Versatility: Masters of All Trades

Humans are Zin’s ultimate adventurers, their innate flexibility allowing them to excel as warriors, mages, rogues, or diplomats. ⚔️ They adapt swiftly, learning new skills or shifting roles as challenges arise, their quick minds solving problems with ingenuity. GMs can emphasize their versatility by crafting scenarios where humans pivot from combat to diplomacy, showcasing their ability to thrive in any situation.

🚀 Pushing the Boundaries: Trailblazers of the Unknown

Driven by relentless ambition, humans venture into uncharted lands, from perilous jungles to arcane ruins, seeking glory or knowledge. 🌌 Their risk-taking fuels exploration and innovation, often leading revolutions or discoveries that redefine Zin. GMs can cast humans as bold pioneers, with players leading expeditions or challenging ancient powers, their actions rippling across the world.

🏆 A Force to Be Reckoned With: Enduring Impact

Though short-lived compared to elves or dwarves, humans build institutions—empires, guilds, or temples—that endure beyond their years. 🏰 Their resilience and collective ambition make them a formidable presence, shaping Zin’s fate through sheer will. GMs can portray humans as catalysts for change, their cities or heroes driving campaigns toward epic conflicts or grand alliances.

🏞️ The Human’s Domain: Cities of Ambition

Humans dwell in bustling metropolises or hardy frontier towns, their homes reflecting their diverse cultures—ornate marble halls, wooden longhouses, or desert bazaars. 🌆 These settlements buzz with trade, intrigue, and innovation, often fortified by walls or diplomacy. GMs can design human domains as vibrant stages, where players navigate bustling markets, political schemes, or ancient ruins beneath city streets.

⚔️ Confronting Humans: Clash of Wills

Engaging humans tests adaptability, as their diverse skills make them unpredictable foes or allies. 🗡️ Warriors wield steel, mages conjure spells, and diplomats sway hearts, requiring tailored strategies to counter. Their ambition can be exploited—luring them with glory or treasure—but their resilience demands respect. GMs can craft encounters as multifaceted challenges, blending combat, negotiation, or intrigue to reflect human versatility.

🌌 Flame of Boundless Ambition

Humans are Zin’s radiant spark, their diverse threads weaving a saga of resilience and daring that lights the world’s path. 🌍 From building empires to braving the unknown, they embody the relentless pulse of progress, their ambition a fire that shapes destinies. Whether forging peace or seeking glory, they challenge heroes to embrace their own potential, crafting tales that echo through the ages in the ever-evolving tapestry of existence.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Common Common Language Skill

  • Random Name Table Male Random Name Table Male
  • Names - Human - Male - First

  • Random Name Table Female Random Name Table Female
  • Names - Human - Female - First

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Human - English - Last

Warlock - Tier 2 (Template)
Creature Template
Creature Template
892.6

🕯️💀 Warlock: Tier 2 Pactbrand

A Tier 2 Warlock is a seasoned pact-caster whose curses, patron gifts, and focused occult magic make it a serious battlefield threat. It no longer relies only on simple hexes and borrowed tricks. At this tier, the warlock actively controls suffering, weakness, and supernatural pressure.

📜🩸 Pact and Foundation

Tier 2 Warlocks are more deeply shaped by their bargain. Their patron’s influence has moved beyond promise into lived consequence, marking the warlock’s methods, outlook, and magical habits. Whether the pact is infernal, fey, abyssal, cosmic, or otherwise forbidden, the warlock now wields it with greater confidence and greater cost.

👁️🕸️ Appearance and Bearing

These creatures usually appear visibly touched by external power. Their eyes may gleam with unnatural clarity, their voices may carry strange weight, and their bodies often show pact marks, ritual scars, branded sigils, or subtle distortions tied to the patron’s nature. Their clothing and tools frequently include tokens, charms, seals, relics, or ritual objects bound to their supernatural source.

🔮☠️ Combat Style

A Tier 2 Warlock fights through targeted curses, magical pressure, and patron-backed punishment. It may mark an enemy, weaken its defenses, hinder its actions, or channel compact but forceful occult blasts into priority targets. Its spell use is deliberate rather than broad, built around making the enemy fail where failure hurts most.

🧠🗝️ Tactical Ability

Its tactical sense is strong within affliction play, target breakdown, and supernatural pressure. A Tier 2 Warlock understands who should be hexed first, when to escalate a curse, and how to use debilitation to make allies more effective. It is not yet a master of total battlefield control, but it is highly effective at turning dangerous enemies into compromised ones.

🕯️⛓️ Curses and Patron Gifts

At this tier, curses and gifts become defining strengths rather than simple class markers. Tier 2 Warlocks can place stronger hexes, maintain more reliable afflictions, and draw on patron-granted powers with greater confidence. These gifts may enhance spell force, survivability, mobility, or unnatural perception, but they still carry the sense of power granted conditionally, not owned freely.

🛡️🌑 Defense and Endurance

Tier 2 Warlocks remain vulnerable to direct physical pressure, but they are harder to neutralize because they combine distance, fear, magical weakening, and patron-backed resilience. Their endurance comes from forcing enemies to fight while cursed, misaligned, or spiritually burdened, buying time through disadvantage rather than armor.

🏚️👥 Common Roles

These creatures are commonly found as cult enforcers, pact emissaries, occult hunters, soul-markers, curse adepts, hidden agents of dark powers, or dangerous wanderers serving a patron’s designs in the mortal world. In hostile groups, they are often the debilitation core that makes stronger allies far deadlier than they would be alone.

👑🖤 Place in a Group

A Tier 2 Warlock often serves as the group’s affliction specialist and supernatural pressure piece. Even when not the formal leader, it may determine which enemy is marked, which threat is weakened first, and where occult pressure should be concentrated. Allies rely on it to make hard targets easier to break.

📈🕯️ Tier Meaning

Tier 2 represents a warlock that has developed beyond basic pact magic into real occult battlefield influence. The core traits remain the same—bargained power, curses, patron gifts, and focused magical pressure—but they now operate with greater reliability, intensity, and tactical value. It is no longer just a hexbound caster. It is a true pactbrand.


  • Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Poison Spray Infestation Onslaught Grim Hand Eye Blot Elemental Burst Blade Blast Acid Splash
  • Spell Level 1 | Anchoring Spines Dead-end Charm Undead Cause Fear Armor of Frost Arcane Riposte Arcane Barrier Acid Stream Blood Pact Disguise Self
  • Spell Level 2 | Knock Lock Web Weave Truth Delirium Summon Skeletal Minions Summon Dust Mephit Suggestion Spider Climb Ray of Enfeeblement Portal Whisper Mirror Image
  • Spell Level 3 | Ghostly Armor Fireball Ironspike Chains Vampiric Touch Tongues Thunderous Blast Summon Minor Elemental Slow Foes Silver Lance Remove Curse Rain of Terror Murder of Crows
  • Spell Level 4 | Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Quick Invisibility Meteor Orbit Mage Mantle
  • Spell Level 5 | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory

  • Curse Known Curses Known:
  • Curse of Anger
    2ap 1 Circle of Charm
  • Curse of Weakness
    2ap 1 Circle of Necromancy
  • Curse of Babel
    2ap 1 Circle of Charm
  • Curse of Gluttony
    2ap 1 Circle of Charm
  • Curse of Greed
    2ap 1 Circle of Charm
  • Curse of Incited Wrath
    2ap 2 Circle of Charm
  • Curse of Sloth
    2ap 2 Circle of Charm
  • Cursed Arsenal
    -480 2ap 2 Circle of Transmutation
  • The Unseen Stalker
    2ap 2 Circle of Conjuration
  • Limp Wand
    2ap 3 Circle of Transmutation
  • Heartless
    2ap 3 Circle of Charm
  • Curse of Sacrifice
    1ap 0 Circle of Necromancy 1 Warlock

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30
  • Hovering Speed Hovering Speed: +30

  • Senses Special Senses:
  • Nightsight Nightsight: +30
  • Spellsight Spellsight: +30

  • Damage Type Resistance Damage Type Resistance:
  • Necrotic Necrotic

Gloves, Leather
Clothes, Robe
Cloak of Protection
Ring of Protection
Boots, Leather
Dagger
 

  • Inventory Equipped Inventory Equipped:
  • Ring of Protection
    20 1500 gp
  • Clothes, Robe
    0.1 gp
  • Cloak of Protection
    20 11000 gp
  • Boots, Leather
    3 gp
  • Gloves, Leather
    5 gp
  • Dagger
    4.1 2 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Gift
    1000 gp 1 Warlock

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Magic Magic
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Willpower Willpower

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information