Mason - Tier 3
Merchants
Merchant - Tier 3 - City Merchant
Mason - Tier 3 (Subtype)
240 lbs
1
1501.5

0 / 0
0
0
+30
1

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp
  • 20 Statue, Tiny
    3 gp
  • 20 Throne, Stone
    200 gp
  • 20 Pillar, Stone
    100 gp
  • 20 Alter, Stone
    30 gp
  • 20 Wall, Large, Stone
    200 gp
  • 20 Fountain, Stone, Large
    150 gp
  • 20 Door, Large, Stone
    400 gp
  • 20 Masonry Tools
    15 gp
  • 20 Chalk, piece
    0.01 gp
  • 20 Iron Ingot
    0.15 gp
  • 20 Stone Block
    0.15 gp
  • 20 Forge
    75 gp
  • 20 Glass Furnace
    100 gp
  • 20 Wall, Medium, Stone
    80 gp
  • 20 Oven
    80 gp
  • 20 Phosphorus Ore
    3 gp
  • 20 Phosphorus Block
    10 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Plaster
    0.02 gp
  • 20 Door, Small. Stone
    20 gp
  • 20 Pillar, Small, Stone
    50 gp
  • 20 Wall, Small, Stone
    20 gp
  • 20 Statue, Bust
    5 gp
  • 20 Bed, Stone
    180 gp
  • 20 Chair, Stone
    50 gp
  • 20 Couch, Stone
    120 gp
  • 20 Countertop, Stone
    100 gp
  • 20 Door, Stone
    100 gp
  • 20 Table, Stone
    50 gp
  • 20 Stone Ore
    0.05 gp
  • 20 Wall, Huge, Stone
    5000 gp
  • 20 Pillar, Large, Stone
    600 gp
  • 20 Statue, Small
    150 gp
  • 20 Statue, Medium
    1500 gp


  • Monster Bits:
  • 42 Humanoid Blood
    0.15 gp
  • 108 Animal Bone
    0.03 gp
  • 72 Animal Fat
    0.5 gp
  • 252 Animal Meat
    0.05 gp
  • 36 Soft Skin
    0.05 gp

  • Creature Type Monster Bits:
  • 0.06 Humanoid Blood
    0.15 gp
  • 0.15 Animal Bone
    0.03 gp
  • 0.1 Animal Fat
    0.5 gp
  • 0.35 Animal Meat
    0.05 gp
  • 0.05 Soft Skin
    0.05 gp

Rough-hewn granite blocks stack into your squat form, mortar veins cracking under strain. Callused hands grip a trowel, spreading wet lime that stings the air with chalky dust. You heft the next stone, its weight grinding against your unyielding frame, binding walls that whisper of enduring siege.

Merchants
Creature Sub Type

💰🛍️ Merchants: Bargainers of Coin and Contract

Merchants are the indispensable heartbeat of every realm, shrewd masters of the marketplace who turn peril into profit without ever drawing a blade. 🪙 Whether operating from bustling city shops or rumbling caravans, these opportunistic traders seek out adventurers at every turn — buying the riches yanked from lost dungeons and forgotten treasures, then selling back the very tools of greater glory. Part of tight-knit guilds that shield their own, they peddle powerful magical items coveted by heroes and kings alike. Driven purely by profit, they risk fortunes rather than flesh, thriving on financial gambles while their networks ensure no slight goes unanswered.

🌍 Origins: Forged in Guild and Gold

Merchants rise from every walk of life — fallen nobles, ambitious guild apprentices, or street-smart orphans who earned their first scale through sheer wit. 📜 Many inherit family shops blessed by trade deities; others claw their way into powerful merchant guilds that bind members in ironclad oaths of mutual protection. These guilds trace back to ancient pacts sealed with enchanted ledgers, granting members safety across cities and roads alike. Whatever their beginning, every merchant carries the unquenchable thirst for the next deal and the quiet power of collective wealth.

🏪 City Shopkeeps & Roadside Traders: Everywhere Opportunity Awaits

Merchants appear precisely when heroes need them most — behind polished counters in crowded city bazaars or pulling wagons into remote camps and strongholds. 🏪 Urban shopkeeps maintain lavish storefronts stocked with wonders, while wandering traders follow the scent of fresh plunder. Both types track adventurers through rumor and raven, ready to appraise dungeon loot on the spot and offer immediate coin. Their doors (and wagon flaps) are always open to those bearing relics, ensuring every victory converts swiftly into wealth.

📦 Wares of Power: Treasures and Magical Might

A merchant’s inventory is legend made tangible. 🧪 Beyond everyday supplies, they deal in exotic crafting materials — dragon scales, star-forged ore, moonlight essence, and ancient essences — plus the truly dangerous prizes: enchanted weapons, forbidden tomes, and artifacts that grant godlike power. Adventurers and power-hungry nobles flock to them, trading hard-won treasures for items that tip the scales of fate. The best merchants always seem to have exactly what a party needs… for the right price.

🕸️ The Guild Web: Safety Through Connection

No merchant stands isolated. Vast guilds weave a protective web across kingdoms, with members sworn to safeguard one another through shared ledgers and binding contracts. 🧠 Harm one and the entire network responds — bounties issued, assassins quietly hired, reputations destroyed, and trade routes closed to the offender. This unbreakable solidarity grants unparalleled safety: even the boldest warlord thinks twice before crossing a guild merchant. The system turns every shopkeep and caravan driver into part of something far larger and far deadlier than any lone blade.

🪄 Trader’s Gifts: The Art of the Deal

Merchants wield subtle but formidable talents honed by decades of negotiation. Many possess an almost magical ability to appraise any item instantly, detect lies with a glance, or haggle prices that bend reality itself. 🦋 Enchanted scales never err, shop safes hold extradimensional space, and guild rings allow silent communication across continents. The craftiest keep hidden vaults of truly legendary items or maintain quiet alliances with enchanters and information brokers. They never fight — they simply ensure the fight never reaches them.

⚠️ Hazards of Profit: Financial Gambles Over Flesh

Merchants scorn physical danger, preferring the thrill of high-stakes wagers. Their greatest risk is financial ruin — a bad investment, a counterfeit relic, or a guild rival undercutting their prices. ⚠️ Greed can blind them to larger threats, and a merchant who cheats the wrong adventurer may face sudden boycotts or guild-sanctioned ruin. Yet their contracts and connections usually keep blades at bay, letting them play the long game of wealth while heroes bleed for glory.

🗺️ Deals and Quests: Profit That Sparks Legend

Trade with a merchant rarely ends at simple barter. They routinely commission escorts for priceless shipments, recovery of stolen cargo, or hunts for ultra-rare components. These offers blossom into grand quests laced with gold and danger, benefiting both sides — or igniting fierce rivalries when contracts are broken. A single well-placed deal can launch an entire campaign of intrigue and adventure.

🌌 The Lifeblood of Every Realm

Merchants are the unseen architects of power and progress, turning the blood and sweat of heroes into empires of coin. 💰 Whether behind a city counter surrounded by glowing artifacts or camped beside a dungeon entrance with scales in hand, they represent pure opportunity wrapped in calculation. In any campaign they provide economic breathing room, rare magical wonders, and the spark for countless stories. Wise adventurers treat every merchant with respect — for today’s fair trader holds tomorrow’s fortune… and the contracts that can make or break legends. 🪙

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

Merchant - Tier 3 - City Merchant
Creature Sub Type
415

City Merchants are the opulent powerbrokers who rule the grand bazaars and towering emporiums of major metropolises, their lavish storefronts glittering with high-end wonders. 🪙 Spacious halls overflow with elite gear — masterwork weapons that hum with enchantment, potent elixirs capable of turning the tide of battle, and rare crafting materials like phoenix ash, abyssal crystal, and threads spun from starlight. They eagerly acquire the most valuable relics and dungeon treasures adventurers haul from perilous depths, converting legendary plunder into mountains of coin while offering the exact components needed for legendary creations. Backed by continent-spanning guilds bound by ironclad contracts, they command formidable protection: slight one and blacklists sweep across kingdoms, bounties ignite overnight, and entire trade empires close their doors to the offender.

Profit is their lifeblood and only true allegiance. City Merchants thrive on colossal financial risks — wagering fortunes on black-market artifacts, extending vast lines of credit to renowned parties, or cornering markets on scarce magical resources — yet they never risk their own skin. 🏪 Always one step ahead through whispered guild intelligence and enchanted ledgers, they’re the sophisticated allies (or calculated rivals) who can elevate a party from local heroes to realm-shaking legends. Smart adventurers nurture these relationships early; a City Merchant’s favor today can deliver the forbidden relic or high-stakes commission that turns tomorrow’s doom into destiny. 🪙

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • Skill Tier 8:
  • Attention
  • Empathy

Mason - Tier 3 (Subtype)
Creature Sub Type
207.5

🧱🔨 Mason: Tier 3 Master Builder

A Tier 3 Mason is an advanced stone craftsperson whose cutting skill, project control, and strong professional reputation make them a major specialist in structural construction and stone repair. They are no longer simply producing reliable wall and hearth work. At this tier, their methods, yard, and finished projects carry real weight in trade and civic building.

📚⛏️ Training and Foundation

Tier 3 Masons are extensively shaped by elite apprenticeship, guild advancement, quarry management, civic contracts, military construction, or decades of disciplined stone cutting and setting. They understand load transfer, mortar behavior, drainage, arch support, foundation settling, stone quality, facing work, and repair planning at a high level. Their craft is no longer just skilled. It is authoritative.

🧥🪨 Appearance and Bearing

These creatures usually appear in heavy aprons, reinforced gloves, boots, and practical work clothes marked by lime, stone dust, mud, and repeated wear from site labor. Their hands, shoulders, and posture show long experience with tools, weight, and exact physical work. Chisels, mallets, squares, plumb lines, trowels, wedges, levels, and measuring rods are usually close at hand. Their bearing is direct, exact, and used to judging whether a structure will hold before the first stone is set.

🧱📦 Typical Inventory

A Tier 3 Mason commonly keeps dressed stone blocks, paving slabs, bricks, lime, mortar mix, cut cornerstones, arch stones, stair pieces, chimney sections, sill stones, dock reinforcement blocks, drainage channels, wall caps, grave markers, boundary stones, carved plaques, repair patches, wedges, chisels, trowels, hammers, plumb lines, measuring rods, and partially finished commissions for homes, inns, warehouses, wells, bridges, docks, civic buildings, and fortified walls. Their stock is usually broader, heavier, and more project-focused than that of a Tier 2 Builder.

🧠⚖️ Working Style

Their working style is disciplined, plan-driven, and structure-focused. A Tier 3 Mason thinks in terms of foundation, line, weight, drainage, and long-term failure points before committing labor and material. They cut more accurately, waste less stone, and manage larger jobs with better sequencing than lesser workers. Their goal is not ornament first. It is durable construction that stays square, stable, and serviceable over time.

💰🏗️ Trade and Practical Role

What defines this subtype is high-value structural utility. Tier 3 Masons support the permanent parts of a flintlock society: docks, roads, bridges, wells, warehouses, chimneys, walls, cellars, public steps, graveyards, and major buildings. Their work serves merchants, civic officials, temple authorities, dockmasters, military engineers, landowners, and builders who need stone set correctly because failure would be expensive or dangerous. They are valued not just for labor, but for judgment.

🏪🪵 Business and Workspace

Tier 3 Masons usually work from major yards, quarry-linked workshops, guild-backed stone grounds, civic project sites, dock construction lots, or military build areas with steady labor and supply. Their space is organized around cut stock, raw blocks, mortar bins, shaping tables, marked contracts, tool storage, hauling routes, and partially completed stone ready for transport. A successful operation often includes apprentices, cutters, haulers, setters, and laborers working under clear direction.

🏙️👥 Common Roles

These creatures are commonly found as civic masons, bridge and road builders, dock stone contractors, wall masters, chimney and hearth specialists, graveyard monument cutters, well and cellar builders, or workshop heads trusted with costly and visible projects. In larger settlements, they are often the people called when the structure must endure weather, traffic, and time.

👑🪙 Place in Society

A Tier 3 Mason holds real professional status. Merchants want reliable warehouses, officials want safe roads and drains, temples want durable foundations, and landowners want buildings that do not shift or crack. They may not be aristocratic, but they carry economic and civic importance because their work becomes part of the built environment everyone depends on.

📈🧱 Tier Meaning

Tier 3 represents a mason that has grown into a major merchant-artisan. The core traits—stone cutting, practical inventory, structural work, and lasting utility—have matured into authority, larger project control, and meaningful commercial importance. This is no longer just a builder. It is a master builder whose work helps define how permanent a settlement really is.

  • Inventory Unequipped:
  • 20 Statue, Tiny
    3 gp
  • 20 Throne, Stone
    200 gp
  • 20 Pillar, Stone
    100 gp
  • 20 Alter, Stone
    30 gp
  • 20 Wall, Large, Stone
    200 gp
  • 20 Fountain, Stone, Large
    150 gp
  • 20 Door, Large, Stone
    400 gp
  • 20 Masonry Tools
    15 gp
  • 20 Chalk, piece
    0.01 gp
  • 20 Iron Ingot
    0.15 gp
  • 20 Stone Block
    0.15 gp
  • 20 Forge
    75 gp
  • 20 Glass Furnace
    100 gp
  • 20 Wall, Medium, Stone
    80 gp
  • 20 Oven
    80 gp
  • 20 Phosphorus Ore
    3 gp
  • 20 Phosphorus Block
    10 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Plaster
    0.02 gp
  • 20 Door, Small. Stone
    20 gp
  • 20 Pillar, Small, Stone
    50 gp
  • 20 Wall, Small, Stone
    20 gp
  • 20 Statue, Bust
    5 gp
  • 20 Bed, Stone
    180 gp
  • 20 Chair, Stone
    50 gp
  • 20 Couch, Stone
    120 gp
  • 20 Countertop, Stone
    100 gp
  • 20 Door, Stone
    100 gp
  • 20 Table, Stone
    50 gp
  • 20 Stone Ore
    0.05 gp
  • 20 Wall, Huge, Stone
    5000 gp
  • 20 Pillar, Large, Stone
    600 gp
  • 20 Statue, Small
    150 gp
  • 20 Statue, Medium
    1500 gp

  • Skill Tier 8:
  • Masoning

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