Priest - Tier 3
Priest - Tier 3 (Subtype)
180 lbs
25
4499.23

105 / 105
27 / 27
13
19
30
16
30
30
15
3
5
2

Gambeson
Pouch
Component Pouch
Light Shield
 
Mace

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp


  • Passive Abilities:
  • Magical AC +1
    10 1000 gp
  • Immune to Status Effect: Banished
    8000 gp
  • Immune to Forced Movement
    100 10000 gp
  • Extra Weapon Damage - Radiant (d12)
    10.43 25000 gp
  • Rite
    500 gp 1
  • Your Place is Here
    1000 gp 1
  • Divine Conversion
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1
  • Flexible Swimmer
    66 600 gp
  • Advanced Armor Training - Light
    75 2000 gp
  • Advanced Armor Training - Shields
    75 2000 gp

  • Abilities:
  • Minor Divine Calling
    10000 gp 3
  • Spiritual Rejuvenation
    10000 gp 11

  • Quick Abilities:
  • Agile Centering
    500 gp
  • Fleet of Foot
    24.8 1000 gp

  • Attack Abilities:
  • Concussive Smash
    3.76 250 gp
  • Shockbash
    250 gp
  • Bruising Blow
    7.41 1600 gp
  • Kneeshatter
    4.82 1000 gp
  • Ribshatter
    15.2 500 gp
  • Pulverize
    2.27 5000 gp


  • Spellcasting |
  • Spells Prepared:
  • | Martyr Touch of Light Holy Proclamation Hand of Radiance Divine Guidance
  • | Sanctuary Ward Guiding Bolt Cure Wounds Blessing of Resilience Bane Foes Blessings Upon You Rebuke Divine Healing Bless Allies Rescue
  • | Alleviating Touch Banish Shadows Forceful Query Divine Aid Heroic Aid Suppression Adept Restore Blessed Ground Mass Rebuke Determined Resolve Expell
  • | Create Food and Water Glyph of Warding Magic Circle Mass Healing Word Protection from Undead Protection from Fiends Revivify Remove Curse Minor Impediment
  • | Death Ward Radiant Beams Know Vulnerabilities Healing Ray Banishment Celestial Beacon
  • | Summon Celestial Restoration, Major Mass Sanctuary Hallow Dispel Evil and Good Divine Communion Benediction
  • | Find the Path Forbiddance Glory Bolt Heroes' Feast Holy Flare Major Heal Summon Planar Ally True Seeing
  • | Divine Word Plane Shift Resurrection


  • Monster Bits:
  • 50 Humanoid Blood
    0.15 gp
  • 135 Animal Bone
    0.03 gp
  • 90 Animal Fat
    0.5 gp
  • 310 Animal Meat
    0.05 gp
  • 45 Soft Skin
    0.05 gp

Warm gold spreads through torn flesh as a priest’s blood-bright sigil hangs in the air. White cloth flutters around plated boots, and a steady hand presses light back into your failing breath.

Priest - Tier 3 (Subtype)
Creature Sub Type
2895.66

⛪✨ Priest: Tier 3 Hierophant

A Tier 3 Priest is an elite divine support caster whose healing, protection, and spiritual authority make it one of the defining stabilizing forces in an encounter. At this tier, the priest does more than keep allies alive—it preserves order, restores momentum, and makes collapse much harder to achieve.

🙏📜 Calling and Foundation

Tier 3 Priests are extensively shaped by sacred duty, long service, doctrinal mastery, battlefield ministry, or repeated acts of healing and guidance under severe pressure. Their devotion has been tested in suffering, crisis, and loss. They are no longer simply faithful practitioners. They are proven vessels of divine care and endurance.

🕯️⛪ Appearance and Bearing

These creatures usually appear as high clerics, revered battlefield chaplains, shrine wardens, miracle-workers, senior temple healers, or trusted servants of a deity sent where suffering or danger is greatest. Their clothing and symbols often mark rank, sacred office, or earned authority. Their presence tends to be calm, centered, and strong enough to steady others even before magic is invoked.

✨🩹 Combat Style

A Tier 3 Priest fights by sustaining allies, denying enemy attrition, and applying divine aid where it will most alter the course of the battle. It can restore serious wounds, reinforce vulnerable positions, and protect allies through layered blessings and timely intervention. Its offensive miracles remain secondary to its role, but they carry enough force to punish enemies who threaten the priest’s charges.

🧠🛡️ Tactical Ability

Its tactical ability is advanced within triage, support casting, and defensive battlefield management. A Tier 3 Priest can identify which ally must be preserved at all costs, where a blessing will prevent a line from breaking, and when healing alone is not enough without protection or spiritual reinforcement. It often functions as the practical center of a group’s staying power.

💠🌟 Divine Grace

At this tier, divine grace becomes a major encounter strength. Tier 3 Priests channel blessings, healing, wards, and restorative power with enough authority to change how long a force can endure and how confidently it can fight. Their miracles do not just repair damage. They restore discipline, reinforce courage, and make allies feel much harder to drag into defeat.

🩹💪 Endurance and Resolve

Tier 3 Priests are difficult to neutralize because their value extends beyond simple healing. They maintain composure under pressure, continue working through fear and injury, and preserve the morale and effectiveness of others even as a battle worsens. Their endurance comes from disciplined faith, practiced focus, and the refusal to abandon the wounded or the faithful.

🏰👥 Common Roles

These creatures are commonly found as temple hierophants, senior battlefield clerics, keepers of sacred hospitals, miracle-bearing shrine protectors, high ministers of dangerous frontiers, or divine attendants assigned to major war efforts and holy sites. In many encounters, they are not minor support pieces. They are the reason a force remains functional after it should have broken.

👑🕊️ Place in a Group

A Tier 3 Priest often serves as the spiritual center and practical survival anchor of a group. Even when another figure commands openly, the priest may determine who can remain in the fight, where allies regroup, and whether momentum is recovered after a hard blow. Others rely on it because it turns damage into delay and delay into renewed strength.

📈⛪ Tier Meaning

Tier 3 represents a priest that has grown into a major divine support presence. The core priest traits—healing, blessing, protection, faith, and spiritual steadiness—have matured into true encounter influence through sustained restoration and battlefield stabilization. This is no longer just a seasoned healer or devout servant. It is an elite hierophant capable of deciding battles by keeping others standing.


  • Spellcasting |
  • Spells Prepared:
  • | Martyr Touch of Light Holy Proclamation Hand of Radiance Divine Guidance
  • | Sanctuary Ward Guiding Bolt Cure Wounds Blessing of Resilience Bane Foes Blessings Upon You Rebuke Divine Healing Bless Allies Rescue
  • | Alleviating Touch Banish Shadows Forceful Query Divine Aid Heroic Aid Suppression Adept Restore Blessed Ground Mass Rebuke Determined Resolve Expell
  • | Create Food and Water Glyph of Warding Magic Circle Mass Healing Word Protection from Undead Protection from Fiends Revivify Remove Curse Minor Impediment
  • | Death Ward Radiant Beams Know Vulnerabilities Healing Ray Banishment Celestial Beacon
  • | Summon Celestial Restoration, Major Mass Sanctuary Hallow Dispel Evil and Good Divine Communion Benediction
  • | Find the Path Forbiddance Glory Bolt Heroes' Feast Holy Flare Major Heal Summon Planar Ally True Seeing
  • | Divine Word Plane Shift Resurrection

  • Speed:
  • Walking Speed: +30

  • Special Senses:
  • Nightsight: +30
  • Truesight: +15

  • Damage Type Resistance:
  • Necrotic

Gambeson
Pouch
Component Pouch
Light Shield
 
Mace

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp

  • Extra Attack: +2

  • Passive Abilities:
  • Rite
    500 gp 1
  • Your Place is Here
    1000 gp 1
  • Divine Conversion
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1

  • Abilities:
  • Minor Divine Calling
    10000 gp 3
  • Spiritual Rejuvenation
    10000 gp 11

  • Skill Tier 7:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Enochian Language Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • Heavy Armor Skill
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medicine
  • Medium Armor Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Religion
  • Sneak
  • Willpower

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Effect 1 Effect 2 Ambience Music