A runny nose, aching limbs, a gentle fever, a persistent Wet cough, and an inexplicable inability to manipulate
Weavings of
Magic – these are the symptoms of the Magus Fever.
To most that catch this disease, it resembles in nearly every respect a mild Cold, spread the same as any other. It typically passes in a few drowsy days, perh
APs weeks, with the afflicted none the worse
Contesting Roll for some fatigue and discomfort. To one in ordinarily in tune with the magical
Arts, whatever their sort, this fever is another matter altogether.
Try as they might, whether their Magic be of
Arcane,
Divine, or chaotic origin, this fever utterly represses their capacity to tap into the grander powers that be, no matter how skilled or powerful their 11 control. This is, of course, a living hell for practitioners of magical
Arts and foul-intentioned
Sorcerers alike, who have no way of knowing beforehand whether the courtesan or marauder sneezing next to them has this dreaded fever or something else. Exposure to an infected
Humanoid can spread the disease.
A Humanoid so
Exposed must succeed in a
DC 11
Body
Contesting Roll or become infected. An infected
Humanoid struggles to cast
Arcane
Magic, requiring a
DC 11
Willpower
Contesting Roll to even cast a
Spell, before determining if its ordinary effects occur.