You Summon a friendly companion from another
Plane of existence.
Additional animal form choices may be available under GMD.
Your familiar acts independently of you, but it always obeys your Command Foes.
As with most Summons, you can
Dismiss Summon, at any time, or
Recall Summon.
If the Familiar drops to 0 Vitality, it is destroyed, and re
Turns to its home
Plane, awaiting for you to resummon it again using this
Spell.
While your familiar is within Far of you, you can communicate with it telepathically. Additionally, as a
Full Ability, you can see through your familiar's eyes and hear what it hears until the start of your next
Turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
While in this direct control of your familiar (acting on your turn), you can cast a Spell with a
Range of
Reach, of your familiar. Your familiar must be within
Far of you to do this.
You extend your hand and call forth your companion. A flicker of energy forms into a small creature—its eyes glinting with intelligence as it steps forward. It glances at you, awaiting your command.