Woodworker - Tier 3
Merchants
Merchant - Tier 3 - City Merchant
Woodworker - Tier 3 (Subtype)
200 lbs
1
1503.46

0 / 0
0
0
+30
1

Clothes, Artisan’s
Quiver
Ring, Wood
Guild Ring
Pants, Cloth
Wooden Clogs
 

  • Inventory Equipped:
  • Clothes, Artisan’s
    1 gp
  • Wooden Clogs
    0.4 gp
  • Pants, Cloth
    0.8 gp
  • Ring, Wood
    0.3 gp
  • Guild Ring
    5 gp
  • Quiver
    1 gp

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp
  • Party Mask
    0.3 gp
  • Cup, Wooden
    0.3 gp
  • Pillory
    10 gp
  • Plate, Wooden
    0.06 gp
  • Platter, Wooden
    2 gp
  • Chair, Wooden, Poor
    1 gp
  • Chair, Wooden, Standard
    3 gp
  • Portable Ram
    2 gp
  • Quarterstaff
    3.43 0.2 gp
  • Kite Shield
    -35.06 10 gp
  • Glue
    1 gp
  • Abacus
    2 gp
  • Woodworking Tools
    15 gp
  • Wooden Workbench
    20 gp
  • Feather
    0.01 gp
  • Wooden Arrow Shaft
    0.01 gp
  • Timber
    0.08 gp
  • Bird Roost
    80 gp
  • Blowgun
    19.71 10 gp
  • Bookshelf, Wooden
    5 gp
  • Bottle, Wooden
    0.75 gp
  • Bowl, Wooden
    0.25 gp
  • Pot, Wooden
    0.5 gp
  • Buckler
    -37.87 5 gp
  • Hard Hide
    0.5 gp
  • Soft Hide
    0.1 gp
  • Cavalry Shield
    -18 10 gp
  • Chopsticks, Wooden
    0.05 gp
  • Club
    10.76 0.1 gp
  • Alter, Wooden, Small
    50 gp
  • Ladle, Wooden
    0.2 gp
  • 20 Arrow
    0.05 gp
  • Desk, Wooden
    30 gp
  • Curio Cabinet, Wooden
    40 gp
  • Armor Rack, Wooden
    30 gp
  • Tower Shield
    -77 30 gp
  • Chair, Wooden, Luxury
    5 gp
  • Bed, Wooden Luxury
    100 gp
  • Wall, Large, Wooden
    100 gp
  • Wine Rack, Large, Wooden
    50 gp
  • Door, Huge, Wooden
    300 gp
  • Body Sleigh
    8 gp
  • Jug, Wood
    0.3 gp
  • Knife, Wooden
    0.05 gp
  • Ladder, 10 feet
    0.8 gp
  • Wall, Medium, Wooden
    40 gp
  • Door, Large, Wooden
    15 gp
  • Light Shield
    26.98 5 gp
  • Bowstring
    0.2 gp
  • Longbow
    6.33 50 gp
  • Loom
    30 gp
  • Medium Shield
    39.88 10 gp
  • Glass Pane
    0.6 gp
  • Window, Indoors, Medium
    5 gp
  • Window, Indoors, Medium, Tall
    5 gp
  • Window, Indoors, Medium, Wide
    5 gp
  • Window, Outdoors, Medium
    5 gp
  • Window, Outdoors, Medium, Tall
    5 gp
  • Window, Outdoors, Medium, Wide
    5 gp
  • Alter, Wooden
    100 gp
  • Firewood
    0.1 gp
  • Rolling Pin, Wooden
    0.3 gp
  • Quill Pen
    0.2 gp
  • Rain Catcher
    0.5 gp
  • Shortbow
    6.13 25 gp
  • Skewer, Wooden
    0.02 gp
  • Door, Small, Wooden
    10 gp
  • Wall, Small, Wooden
    15 gp
  • Spatula, Wooden
    0.02 gp
  • Spinning Wheel
    20 gp
  • Spoon, Wooden
    0.05 gp
  • Incense, stick
    0.1 gp
  • Wand
    2 gp
  • Iron Ingot
    0.15 gp
  • Countertop, Wooden
    70 gp
  • Altar, Large, Wooden
    10 gp
  • Baby Rattle, Wooden
    0.3 gp
  • Barrel, Wooden
    2 gp
  • Bed, Wooden
    30 gp
  • Bench, Wooden
    12 gp
  • Bottlerack, Wooden
    8 gp
  • Box, Wooden
    1 gp
  • Bracelet, Wooden
    0.5 gp
  • Brush, Wooden
    0.2 gp
  • Bucket, Wooden
    0.25 gp
  • Wooden Clogs
    0.4 gp
  • Comb, Wooden
    0.2 gp
  • Cot, Wooden
    10 gp
  • Fire Starter
    10 gp
  • Dart
    1.8 0.05 gp
  • Fishing Tools
    1 gp
  • Fork, Wooden
    0.05 gp
  • Greatclub
    9.61 0.2 gp
  • Bird Coop
    150 gp
  • Broom
    0.5 gp
  • Crib, Wooden
    5 gp
  • Crown, Wooden
    0.5 gp
  • Crutches, Wooden
    10 0.5 gp
  • Door, Wooden
    10 gp
  • Jar, Wooden
    0.3 gp
  • Necklace, Wooden
    1 gp
  • Nightstand, Wooden
    4 gp
  • Podium, Wooden
    3 gp
  • Wooden Pole, 10 feet
    0.05 gp
  • Ring, Wood
    0.3 gp
  • Rocking Chair, Wooden
    5 gp
  • Rod, Wooden
    2 gp
  • Wood Plank
    0.16 gp
  • Shelf, Wooden
    4 gp
  • Wooden Stake
    0.02 gp
  • Stool, Wooden
    0.8 gp
  • Table, Wooden
    5 gp
  • Table, Wooden, Small
    15 gp
  • Tanning Frame
    1 gp
  • Tobacco Pipe, Wooden
    0.6 gp
  • Wardrobe, Wooden
    15 gp
  • Campfire
  • Wall, Huge, Wooden
    1000 gp
  • Table, Wooden, Large
    30 gp
  • Wall, Gargantuan, Wooden
    5000 gp
  • 20 Arrow
    0.05 gp


  • Monster Bits:
  • 48 Humanoid Blood
    0.15 gp
  • 120 Animal Bone
    0.03 gp
  • 80 Animal Fat
    0.5 gp
  • 280 Animal Meat
    0.05 gp
  • 40 Soft Skin
    0.05 gp

  • Creature Type Monster Bits:
  • 0.06 Humanoid Blood
    0.15 gp
  • 0.15 Animal Bone
    0.03 gp
  • 0.1 Animal Fat
    0.5 gp
  • 0.35 Animal Meat
    0.05 gp
  • 0.05 Soft Skin
    0.05 gp

Rough-hewn hands grip a chisel's worn oak handle, carving precise grooves into pine planks that yield curls of fragrant sawdust. Calluses scrape against splintered edges as the mallet taps rhythmically, shaping dovetails from raw timber. The air thickens with resin's sharp tang, revealing a sturdy stool's emerging form.

Merchants
Creature Sub Type

💰🛍️ Merchants: Bargainers of Coin and Contract

Merchants are the indispensable heartbeat of every realm, shrewd masters of the marketplace who turn peril into profit without ever drawing a blade. 🪙 Whether operating from bustling city shops or rumbling caravans, these opportunistic traders seek out adventurers at every turn — buying the riches yanked from lost dungeons and forgotten treasures, then selling back the very tools of greater glory. Part of tight-knit guilds that shield their own, they peddle powerful magical items coveted by heroes and kings alike. Driven purely by profit, they risk fortunes rather than flesh, thriving on financial gambles while their networks ensure no slight goes unanswered.

🌍 Origins: Forged in Guild and Gold

Merchants rise from every walk of life — fallen nobles, ambitious guild apprentices, or street-smart orphans who earned their first scale through sheer wit. 📜 Many inherit family shops blessed by trade deities; others claw their way into powerful merchant guilds that bind members in ironclad oaths of mutual protection. These guilds trace back to ancient pacts sealed with enchanted ledgers, granting members safety across cities and roads alike. Whatever their beginning, every merchant carries the unquenchable thirst for the next deal and the quiet power of collective wealth.

🏪 City Shopkeeps & Roadside Traders: Everywhere Opportunity Awaits

Merchants appear precisely when heroes need them most — behind polished counters in crowded city bazaars or pulling wagons into remote camps and strongholds. 🏪 Urban shopkeeps maintain lavish storefronts stocked with wonders, while wandering traders follow the scent of fresh plunder. Both types track adventurers through rumor and raven, ready to appraise dungeon loot on the spot and offer immediate coin. Their doors (and wagon flaps) are always open to those bearing relics, ensuring every victory converts swiftly into wealth.

📦 Wares of Power: Treasures and Magical Might

A merchant’s inventory is legend made tangible. 🧪 Beyond everyday supplies, they deal in exotic crafting materials — dragon scales, star-forged ore, moonlight essence, and ancient essences — plus the truly dangerous prizes: enchanted weapons, forbidden tomes, and artifacts that grant godlike power. Adventurers and power-hungry nobles flock to them, trading hard-won treasures for items that tip the scales of fate. The best merchants always seem to have exactly what a party needs… for the right price.

🕸️ The Guild Web: Safety Through Connection

No merchant stands isolated. Vast guilds weave a protective web across kingdoms, with members sworn to safeguard one another through shared ledgers and binding contracts. 🧠 Harm one and the entire network responds — bounties issued, assassins quietly hired, reputations destroyed, and trade routes closed to the offender. This unbreakable solidarity grants unparalleled safety: even the boldest warlord thinks twice before crossing a guild merchant. The system turns every shopkeep and caravan driver into part of something far larger and far deadlier than any lone blade.

🪄 Trader’s Gifts: The Art of the Deal

Merchants wield subtle but formidable talents honed by decades of negotiation. Many possess an almost magical ability to appraise any item instantly, detect lies with a glance, or haggle prices that bend reality itself. 🦋 Enchanted scales never err, shop safes hold extradimensional space, and guild rings allow silent communication across continents. The craftiest keep hidden vaults of truly legendary items or maintain quiet alliances with enchanters and information brokers. They never fight — they simply ensure the fight never reaches them.

⚠️ Hazards of Profit: Financial Gambles Over Flesh

Merchants scorn physical danger, preferring the thrill of high-stakes wagers. Their greatest risk is financial ruin — a bad investment, a counterfeit relic, or a guild rival undercutting their prices. ⚠️ Greed can blind them to larger threats, and a merchant who cheats the wrong adventurer may face sudden boycotts or guild-sanctioned ruin. Yet their contracts and connections usually keep blades at bay, letting them play the long game of wealth while heroes bleed for glory.

🗺️ Deals and Quests: Profit That Sparks Legend

Trade with a merchant rarely ends at simple barter. They routinely commission escorts for priceless shipments, recovery of stolen cargo, or hunts for ultra-rare components. These offers blossom into grand quests laced with gold and danger, benefiting both sides — or igniting fierce rivalries when contracts are broken. A single well-placed deal can launch an entire campaign of intrigue and adventure.

🌌 The Lifeblood of Every Realm

Merchants are the unseen architects of power and progress, turning the blood and sweat of heroes into empires of coin. 💰 Whether behind a city counter surrounded by glowing artifacts or camped beside a dungeon entrance with scales in hand, they represent pure opportunity wrapped in calculation. In any campaign they provide economic breathing room, rare magical wonders, and the spark for countless stories. Wise adventurers treat every merchant with respect — for today’s fair trader holds tomorrow’s fortune… and the contracts that can make or break legends. 🪙

  • Merchant
  • This merchant's wares are tagged with teleportation magic as a contingency. Should the merchant fall in battle, most of their inventory will shimmer and vanish—teleported to a secure location. Only coins and a handful of items that slip through the contingency remain behind.

Merchant - Tier 3 - City Merchant
Creature Sub Type
415

City Merchants are the opulent powerbrokers who rule the grand bazaars and towering emporiums of major metropolises, their lavish storefronts glittering with high-end wonders. 🪙 Spacious halls overflow with elite gear — masterwork weapons that hum with enchantment, potent elixirs capable of turning the tide of battle, and rare crafting materials like phoenix ash, abyssal crystal, and threads spun from starlight. They eagerly acquire the most valuable relics and dungeon treasures adventurers haul from perilous depths, converting legendary plunder into mountains of coin while offering the exact components needed for legendary creations. Backed by continent-spanning guilds bound by ironclad contracts, they command formidable protection: slight one and blacklists sweep across kingdoms, bounties ignite overnight, and entire trade empires close their doors to the offender.

Profit is their lifeblood and only true allegiance. City Merchants thrive on colossal financial risks — wagering fortunes on black-market artifacts, extending vast lines of credit to renowned parties, or cornering markets on scarce magical resources — yet they never risk their own skin. 🏪 Always one step ahead through whispered guild intelligence and enchanted ledgers, they’re the sophisticated allies (or calculated rivals) who can elevate a party from local heroes to realm-shaking legends. Smart adventurers nurture these relationships early; a City Merchant’s favor today can deliver the forbidden relic or high-stakes commission that turns tomorrow’s doom into destiny. 🪙

  • Inventory Unequipped:
  • 7750 Gold Coin
    1 gp
  • 15000 Copper Coin
    0.01 gp
  • 120000 Silver Coin
    0.1 gp
  • 10 Platinum Coin
    10 gp

  • Skill Tier 8:
  • Attention
  • Empathy

Woodworker - Tier 3 (Subtype)
Creature Sub Type
284.39

🪵🔨 Woodworker: Tier 3 Master Joiner

A Tier 3 Woodworker is an advanced timber craftsperson whose construction skill, workshop output, and strong professional reputation make them a major supplier of furniture, fittings, frames, and high-value wooden goods. They are no longer simply producing reliable stock. At this tier, their methods, shop, and finished work carry real weight in trade and construction.

📚🪚 Training and Foundation

Tier 3 Woodworkers are extensively shaped by elite apprenticeship, guild advancement, carpentry contracts, dockyard service, wagon work, building support, or decades of disciplined cutting, planing, joining, and fitting. They understand grain direction, seasoning, structural load, joinery strength, warping risk, fastening, sealing, repair, and production planning at a high level. Their craft is no longer just skilled. It is authoritative.

🧥📏 Appearance and Bearing

These creatures usually appear in aprons, rolled sleeves, work coats, gloves, and practical clothing marked by sawdust, pitch, chalk, oil, and wood shavings. Their hands, forearms, and posture show long experience with saws, planes, chisels, clamps, and repeated bench work. Squares, awls, mallets, drills, saws, planes, gauges, and measuring rods are usually kept in good order and close at hand. Their bearing is practical, exact, and used to judging whether a piece will fit, hold, and stay true over time.

🪑📦 Typical Inventory

A Tier 3 Woodworker commonly keeps tables, chairs, benches, shelves, cabinets, shutters, doors, window frames, bed frames, storage chests, counters, crates, barrel parts, wagon panels, cart rails, stair parts, desk frames, market stall pieces, reinforced tool handles, firearm stocks, ship fittings, travel chests, repair planks, glue, nails, dowels, clamps, and partially finished commissions for homes, inns, shops, carts, docks, warehouses, and offices. Their stock is usually broader, heavier, and more project-focused than that of a Tier 2 Joiner.

🧠⚖️ Working Style

Their working style is disciplined, plan-driven, and fit-focused. A Tier 3 Woodworker thinks in terms of load, weather, wear, movement, and long-term stability before cutting into good stock. They waste less timber, produce cleaner joints, and manage larger custom jobs with better sequencing than lesser workers. Their goal is not luxury ornament first. It is durable construction, good fit, and dependable service life.

💰🏠 Trade and Practical Role

What defines this subtype is high-value wooden utility. Tier 3 Woodworkers support the built and furnished parts of a flintlock society: homes, inns, warehouses, carts, shutters, counters, stairways, storage systems, docks, and workshops. Their work serves merchants, taverns, officers, builders, transport workers, shipyards, landowners, and anyone who needs wood goods that fit properly and survive hard use. They are valued not just for stock on hand, but for judgment and reliable custom work.

🏪🪵 Business and Workspace

Tier 3 Woodworkers usually work from major carpentry shops, guild-backed workshops, dockside yards, wagon works, building-support shops, or large town workhouses with apprentices, assistants, and steady supply chains. Their space is organized around benches, sawhorses, timber racks, planing tables, glue stations, tool walls, stock ledgers, and sections for active commissions. A successful operation often functions as both workshop and contract supplier.

🏙️👥 Common Roles

These creatures are commonly found as master joiners, furniture workshop heads, cart and wagon wood specialists, dock carpenters, cabinet workers, building-support carpenters, stock-makers, or practical timber masters trusted with costly and visible work. In larger settlements, they are often the people called when the item must fit correctly, look respectable, and endure years of use.

👑🪙 Place in Society

A Tier 3 Woodworker holds real professional status. Merchants seek their contracts, households want their reliability, builders depend on their output, and other trades often rely on their fitted pieces to complete larger jobs. They may not be aristocratic, but they carry economic weight because their work supports how people live, store goods, travel, and conduct business.

📈🪵 Tier Meaning

Tier 3 represents a woodworker that has grown into a major merchant-artisan. The core traits—cutting, shaping, joining, practical inventory, and wooden utility—have matured into authority, higher-value output, and meaningful commercial importance. This is no longer just a joiner. It is a master joiner whose work helps define the comfort, function, and durability of a settlement.

Quiver
 

  • Inventory Equipped:
  • Quiver
    1 gp

  • Inventory Unequipped:
  • Party Mask
    0.3 gp
  • Cup, Wooden
    0.3 gp
  • Pillory
    10 gp
  • Plate, Wooden
    0.06 gp
  • Platter, Wooden
    2 gp
  • Chair, Wooden, Poor
    1 gp
  • Chair, Wooden, Standard
    3 gp
  • Portable Ram
    2 gp
  • Quarterstaff
    3.43 0.2 gp
  • Kite Shield
    -35.06 10 gp
  • Glue
    1 gp
  • Abacus
    2 gp
  • Woodworking Tools
    15 gp
  • Wooden Workbench
    20 gp
  • Feather
    0.01 gp
  • Wooden Arrow Shaft
    0.01 gp
  • Timber
    0.08 gp
  • Bird Roost
    80 gp
  • Blowgun
    19.71 10 gp
  • Bookshelf, Wooden
    5 gp
  • Bottle, Wooden
    0.75 gp
  • Bowl, Wooden
    0.25 gp
  • Pot, Wooden
    0.5 gp
  • Buckler
    -37.87 5 gp
  • Hard Hide
    0.5 gp
  • Soft Hide
    0.1 gp
  • Cavalry Shield
    -18 10 gp
  • Chopsticks, Wooden
    0.05 gp
  • Club
    10.76 0.1 gp
  • Alter, Wooden, Small
    50 gp
  • Ladle, Wooden
    0.2 gp
  • 20 Arrow
    0.05 gp
  • Desk, Wooden
    30 gp
  • Curio Cabinet, Wooden
    40 gp
  • Armor Rack, Wooden
    30 gp
  • Tower Shield
    -77 30 gp
  • Chair, Wooden, Luxury
    5 gp
  • Bed, Wooden Luxury
    100 gp
  • Wall, Large, Wooden
    100 gp
  • Wine Rack, Large, Wooden
    50 gp
  • Door, Huge, Wooden
    300 gp
  • Body Sleigh
    8 gp
  • Jug, Wood
    0.3 gp
  • Knife, Wooden
    0.05 gp
  • Ladder, 10 feet
    0.8 gp
  • Wall, Medium, Wooden
    40 gp
  • Door, Large, Wooden
    15 gp
  • Light Shield
    26.98 5 gp
  • Bowstring
    0.2 gp
  • Longbow
    6.33 50 gp
  • Loom
    30 gp
  • Medium Shield
    39.88 10 gp
  • Glass Pane
    0.6 gp
  • Window, Indoors, Medium
    5 gp
  • Window, Indoors, Medium, Tall
    5 gp
  • Window, Indoors, Medium, Wide
    5 gp
  • Window, Outdoors, Medium
    5 gp
  • Window, Outdoors, Medium, Tall
    5 gp
  • Window, Outdoors, Medium, Wide
    5 gp
  • Alter, Wooden
    100 gp
  • Firewood
    0.1 gp
  • Rolling Pin, Wooden
    0.3 gp
  • Quill Pen
    0.2 gp
  • Rain Catcher
    0.5 gp
  • Shortbow
    6.13 25 gp
  • Skewer, Wooden
    0.02 gp
  • Door, Small, Wooden
    10 gp
  • Wall, Small, Wooden
    15 gp
  • Spatula, Wooden
    0.02 gp
  • Spinning Wheel
    20 gp
  • Spoon, Wooden
    0.05 gp
  • Incense, stick
    0.1 gp
  • Wand
    2 gp
  • Iron Ingot
    0.15 gp
  • Countertop, Wooden
    70 gp
  • Altar, Large, Wooden
    10 gp
  • Baby Rattle, Wooden
    0.3 gp
  • Barrel, Wooden
    2 gp
  • Bed, Wooden
    30 gp
  • Bench, Wooden
    12 gp
  • Bottlerack, Wooden
    8 gp
  • Box, Wooden
    1 gp
  • Bracelet, Wooden
    0.5 gp
  • Brush, Wooden
    0.2 gp
  • Bucket, Wooden
    0.25 gp
  • Wooden Clogs
    0.4 gp
  • Comb, Wooden
    0.2 gp
  • Cot, Wooden
    10 gp
  • Fire Starter
    10 gp
  • Dart
    1.8 0.05 gp
  • Fishing Tools
    1 gp
  • Fork, Wooden
    0.05 gp
  • Greatclub
    9.61 0.2 gp
  • Bird Coop
    150 gp
  • Broom
    0.5 gp
  • Crib, Wooden
    5 gp
  • Crown, Wooden
    0.5 gp
  • Crutches, Wooden
    10 0.5 gp
  • Door, Wooden
    10 gp
  • Jar, Wooden
    0.3 gp
  • Necklace, Wooden
    1 gp
  • Nightstand, Wooden
    4 gp
  • Podium, Wooden
    3 gp
  • Wooden Pole, 10 feet
    0.05 gp
  • Ring, Wood
    0.3 gp
  • Rocking Chair, Wooden
    5 gp
  • Rod, Wooden
    2 gp
  • Wood Plank
    0.16 gp
  • Shelf, Wooden
    4 gp
  • Wooden Stake
    0.02 gp
  • Stool, Wooden
    0.8 gp
  • Table, Wooden
    5 gp
  • Table, Wooden, Small
    15 gp
  • Tanning Frame
    1 gp
  • Tobacco Pipe, Wooden
    0.6 gp
  • Wardrobe, Wooden
    15 gp
  • Campfire
  • Wall, Huge, Wooden
    1000 gp
  • Table, Wooden, Large
    30 gp
  • Wall, Gargantuan, Wooden
    5000 gp
  • 20 Arrow
    0.05 gp

  • Skill Tier 8:
  • Woodworking

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music