A massive stone archway frames the entrance to this chamber. The air feels heavy here, almost reverent, and your footsteps echo unnaturally off the carved walls. The room is vast and circular, dominated by rows of cracked stone benches and pillars etched with grim, lifelike dwarven faces. A central dais rises at the far end, crowned by a broken throne. An eerie stillness hangs over the hall, disturbed only by the faint murmurs that seem to whisper from the walls.