The tiny, wide window, a narrow slit spanning the wall, glows with amber-tinted glass. Its rusted iron frame flakes, revealing intricate etchings of vines that shimmer faintly under the dust-caked surface.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.