The small, wide window, a low rectangle of murky glass, ripples with aquamarine hues. Its pitted iron frame, encrusted with salt, scatters faint light into glinting waves across the rough-hewn stone sill.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.