The large outside window, a vast sheet of polished glass, mirrors the sky’s fiery orange. Its sleek steel frame, flecked with rust, channels rivulets of rain that refract light into prismatic streaks.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.