Detect Traps
2 |
Spell

This Spell finds any trap Trigger in Range, but it does reveal the traps conclusion or what kind of trap it is, only its Trigger or method of triggering that is interpreted through your sight as a snapshot. The Trigger will glow for a brief moment.

This also does not apply to natural hazards, such as loose rock that could lead to a landslide, but only to "man-made" or "artificial" traps.

This will also reveal magical traps, like Glyph of Warding, but it won't reveal the exact version of it. Invisible traps, or those put up by other powerful Spells like Guards and Wards, require an upcast of equal Spirit level to detect it.

You concentrate, and hidden mechanisms within range briefly glow. Each trap’s trigger point illuminates subtly, revealing the activation method of concealed, man-made traps without exposing their type or potential consequences.

  • Spell Info:
  • Spell Spheres: Divine Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • N/A:
  • Spell Upcastable : Yes

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information