Detect Traps
2 |
Spell

This Spell finds any trap Trigger in Range, but it does reveal the traps conclusion or what kind of trap it is, only its Trigger or method of triggering that is interpreted through your sight as a snapshot. The Trigger will glow for a brief moment.

This also does not apply to natural hazards, such as loose rock that could lead to a landslide, but only to "man-made" or "artificial" traps.

This will also reveal magical traps, like Glyph of Warding, but it won't reveal the exact version of it. Invisible traps, or those put up by other powerful Spells like Guards and Wards, require an upcast of equal Spirit level to detect it.

To unleash this spell, weave a tapestry of a thousand nefarious visions. Envision yourself and allies ensnared in absurd perils, facing grotesque maiming and bizarre enchantments. Imagine countless demises, then probe the mystical echoes, letting the magic reveal the strands of truth amid the fabric of cruel fates.

I Cast Detect Traps
A surge of ozone electrifies the air, and magical energy courses through me as I extend my senses, triggering the spell. A radiant pulse emanates, revealing hidden traps. Yet, the challenge lies ahead—navigating the intricate task of uncovering their elusive locations.

  • Spell Info:
  • Spell Sphere(s): Divine Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • N/A:
  • Spell Upcastable : Yes

d100
Mod
ADV/DIS

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information