The  Target is bound to a spectral tower made of
 Target is bound to a spectral tower made of  Darkness Sphere that no light can penetrate. Any creature can enter
 Darkness Sphere that no light can penetrate. Any creature can enter  The Tower freely, but only creatures who aren't targeted by this
 The Tower freely, but only creatures who aren't targeted by this  Curse can leave it. While inside
 Curse can leave it. While inside  The Tower, creatures can see as if in
 The Tower, creatures can see as if in  Dim Light.
 Dim Light.
At the end of each day, each creature inside  The Tower must roll a . The creature subtracts the rolled value from their
 The Tower must roll a . The creature subtracts the rolled value from their  Vitality maximum, which cannot be regained except by the use of a
 Vitality maximum, which cannot be regained except by the use of a  Wish Fulfillment
 Wish Fulfillment  Spell or taking a
 Spell or taking a  Long Rest outside of
 Long Rest outside of  The Tower. If a creatures
 The Tower. If a creatures  Vitality maximum is reduced to 0, they automatically die and their bodies are swallowed by the shadows that make up
 Vitality maximum is reduced to 0, they automatically die and their bodies are swallowed by the shadows that make up  The Tower. This creature is revived  days later as a loyal thrall to the
 The Tower. This creature is revived  days later as a loyal thrall to the  Caster, retaining all knowledge and skills they had in life. This
 Caster, retaining all knowledge and skills they had in life. This  Curse cannot be undone by the
 Curse cannot be undone by the  Remove Curse
 Remove Curse  Spell, and can be dispelled only by the
 Spell, and can be dispelled only by the  Caster, the death of the original
 Caster, the death of the original  Target of this
 Target of this  Curse, or by the
 Curse, or by the  Wish Fulfillment
 Wish Fulfillment  Spell casted outside of the spectral tower.
 Spell casted outside of the spectral tower.
You stand before the spectral tower, its dark walls swallowing all light. Once inside, the dim light reveals shadows lurking. You know you cannot leave. Each day, your vitality diminishes, the tower's darkness slowly claiming you. If you die here, the shadows will consume and transform you into a thrall.
 Spell Info:
 Spell Info: Arcane
 Arcane							 Circle of Necromancy
 Circle of Necromancy		


 
	
		
 24 Hours
 24 Hours
		
 Parameters:
 Parameters: 
			 
			
			
 Contesting Roll:
					Contesting Roll:				
							 vs.
 vs.  
				
					
				
 Consumes 3 Ability Charges:
 Consumes 3 Ability Charges: 
							
 Spell Material Components 
 Spell Material Components   Consumed:
 Consumed: 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										