Certain abilities types might have a recharge attached to them. They are typically tied to Attack abilities or certain
Class abilities. (This was mostly tied to monster abilities in other game designs.
)
Only while in combat are these abilities depleted, and charges are reduced.
At the start of the Caster's Turn, a
Recharge Ability Roll is made, on a , an the
Roll Result has to be lower than the beginning recharge
Range.
Example:
Lightning Hands has a recharge of 5+ on a . If this charge is depleted the
Caster rolls a on the start of the
Caster's
Turn, and if the
Caster rolls higher than a 5, the
Ability is reset on the start of the
Caster's
Turn.