The huge, wide outside window, a vast sheet of warped glass, shimmers with sapphire flecks. Its pitted bronze frame, carved with spiraling runes, scatters sunlight into radiant, rippling waves across the mossy stone sill.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.