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Study Of Conjuration Study of Conjuration

The Color of Yellow is the hue of sudden presence, of things that should not be—and yet are. Wizards who follow this path master conjuration not as a utility, but as a statement of will: what I call, exists. Their power lies in summoning, shaping, and sustaining creations drawn from the mind, other planes, or raw magical force.

Architects of Emergence

Yellow wizards conjure more than monsters. They manifest structures, traps, barriers, limbs, tools, decoys, and concepts. Their creations follow logic—until they don’t. From summoned beasts stitched with glyphs to weapons that flicker between dimensions, they overwhelm the battlefield with sudden allies or shifting terrain, bending the fight in their favor before it begins.

Circles and Symbols

Yellow casters leave marks behind—perfect summoning circles, chalked sigils, or flickering golden brands. These serve as anchors, traps, or calls to distant things. In cities like Thar Errol and the Hollow Fold, Yellow cabals conjure entire sanctuaries within moments, raise stone guardians to defend vaults, or imprison threats within conjured mazes of mirrored thought.

Makers of the Moment

At their peak, Yellow wizards create near-permanent realities. They can summon creatures immune to banishment, bind ideas into constructs, or weaponize portals. A master of this path can trap you in a space of their design—and erase the door behind you.

Manifestation of Will

To study this color is to claim dominion over absence. Yellow wizards do not wait for opportunity—they summon it. Wherever they walk, the air hums with expectation, as if reality itself is waiting to respond.


  • Spell Spells Known:
  • Portal Bolt
    7.15 2ap 1 Circle of Conjuration 5 Study Of Conjuration
  • Spatial Snare
    17.71 2ap 1 Circle of Conjuration 5 Study Of Conjuration
  • Jail of Echoes
    29.26 2ap 2 Circle of Conjuration 8 Study Of Conjuration
  • Fold Reality
    2ap 3 Circle of Conjuration 12 Study Of Conjuration
  • Rift Wall
    -184.6 2ap 2 Circle of Conjuration 16 Study Of Conjuration
  • Conjured Familiarity
    2ap 1 Circle of Conjuration 20 Study Of Conjuration
  • Chrono Gate
    2ap 3 Circle of Conjuration 24 Study Of Conjuration
  • Reflective Rift
    2ap 3 Circle of Conjuration 28 Study Of Conjuration
  • Soul Tether
    2ap 5 Circle of Conjuration 32 Study Of Conjuration
  • Severing Portal
    8.01 2ap 5 Circle of Conjuration 36 Study Of Conjuration

  • Passive Ability Passive Abilities:
  • Conjuror's Dominance
    3000 gp 5 Study Of Conjuration
  • Spatial Familiarity
    500 gp 5 Study Of Conjuration
  • Yellow Scribe
    500 gp 5 Study Of Conjuration
  • Riftmark Sense
    2500 gp 10 Study Of Conjuration
  • Summon Efficiency
    3000 gp 15 Study Of Conjuration
  • Conjuror's Dominance - Adept
    3000 gp 20 Study Of Conjuration
  • Glyphwalker
    1000 gp 20 Study Of Conjuration
  • Anchor Sigil
    5000 gp 25 Study Of Conjuration
  • Echoform Stability
    7500 gp 30 Study Of Conjuration
  • Conjuror's Dominance - Master
    3000 gp 35 Study Of Conjuration

  • Full Ability Full Abilities:
  • Legion Conjuration
    40 Study Of Conjuration

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