Study of Divination

The Color of White draws power from sight beyond sight—visions that pierce time, fate, and falsehood. Wizards who master this path are not seers in towers, but interpreters of the world’s secret script. They see threads others miss, signs others ignore, and outcomes others fear. For the White Wizard, knowledge is not power—it is destiny revealed.

Eyes of Clarity

White wizards specialize in seeing what others cannot. They read omens in flame patterns, hear truths in silence, and recognize lies by the twitch of a brow. Their divination spells reach beyond veils, exposing invisible foes, illusions, and warded truths. At higher levels, they view possible futures, predict enemy intent, and rewrite the battlefield with uncanny foresight.

Archives of the Moment

Each White wizard carries a living mental archive—snapshots of what was, is, and may be. They can record visions, replay moments, or map areas with uncanny accuracy. In battle, they act before foes move. In politics, they prepare for betrayals before they’re conceived. They are often mistaken for lucky. They're not.

Keepers of True Sight

Within circles of power, White wizards are trusted advisers and feared oracles. Kings consult them before wars, inquisitors beg them to uncover hidden heresies, and spies fear their gaze more than torture. Their words carry weight not because they speak often—but because they are rarely wrong.

In Zin, the Color of White is taught only within the Starvault, a mirrored sanctum beneath the shifting towers of Telmoros. There, visions are harvested like crops and stored in dream-vaults sealed with silver glyphs. The White masters who reside within rarely speak—when they do, it alters nations.

Hands of the Pattern

The greatest White wizards learn to manipulate causality itself—not through brute magic, but through insight. They delay disaster by seconds, nudge events toward victory, or eliminate possibilities before they take root. To them, reality is a web, and their words are strands tugged in silence.

Conclusion

To follow the Color of White is to walk in the space between now and next. White wizards do not dominate the world—they understand it, and that understanding allows them to move through it untouched. Silent, watching, and inevitable.


  • Spells Known:
  • Foretell Impact
    1 5
  • Watcher's Mark
    2 5
  • Echo Vision
    2 8
  • Thread of Outcome
    3 12
  • Wisdom's Barrier
    2 16
  • Third Eye Surge
    3 20
  • Temporal Sketch
    4 24
  • Oracle Fire
    3 28
  • Mindchart
    2 32
  • Fate Collapse
    5 36
  • Reality Map
    7 40

  • Passive Abilities:
  • Calm Focus
    1000 gp 5
  • White Scribe
    500 gp 5
  • Thought Thread
    2000 gp 10
  • Unraveled Illusions
    3000 gp 15
  • Sight-Laced Words
    5000 gp 20
  • Seer’s Poise
    3000 gp 25
  • Mind Anchor
    10000 gp 30
  • Third Eye
    10000 gp 40

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information