The tiny, tall window, barely a handspan wide, stretches floor to ceiling. Frosted glass swirls with emerald veins, refracting sunlight into kaleidoscopic flecks that dance across the warped, ancient oak frame.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.