The small, tall window, a narrow pane of frosted glass, gleams with sapphire streaks. Its weathered bronze frame, etched with coiling serpents, drips with condensation, refracting light into shimmering, elongated prisms.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.