Anathema to Magic
5 |
Spell

For 1 minute, you become a walking anti-magic zone. All spells automatically fail within 120ft. Creatures cannot cast, teleport, or activate powers that are magical in nature.

The ground warps around your stride—runes flicker out, wards collapse, and a distant caster screams as their spell gutters mid-chant. Within your radius, the air goes dead and still. Nothing magical survives.

  • Spell Info:
  • Spell Sphere: Divine
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 120 | AOE Follows Target
  • Duration: 1 minutes

  • N/A:
  • Spell Upcastable : Yes | 1 minutes Additional Duration per Mana Upcasted

  • Speed:
  • Telport: {0}

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information