Execution Rhythm
Passive Ability
1,500 gp

On a kill, gain an extra unhindered attack, and become Powerful.

  • Triggers on Kill

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Ability:
  • Charges: 1
  • Recharge: 1 - 6

  • Extra Attack: +1

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Weapon Classification Greatswords
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music