Blood of the Pyre

The Blood of the Pyre are living conflagrations—sorcerers whose essence is bound to flame not as an element, but as a principle. They embody destruction, rebirth, and hunger. Their veins burn with cinders, their breath smolders, and their magic never comes gently. To wield this bloodline is to carry a furnace for a soul, forever at risk of consuming the flesh that contains it.

Ashborn and Embermarked

Those touched by the Pyre often show their heritage in striking ways: hair that glows like coal embers, skin marked with faint cracks glowing red beneath, or eyes shimmering with restless sparks. Their magic manifests as sudden eruptions—walls of flame that roar into being, sparks that cling and ignite, or smoke that curls from every gesture. Their presence warms the air around them, and ash sometimes drifts in their wake.

In the Ashen Sanctuaries

The Pyre-blooded are drawn to the ruins of places already burned. In shattered temples, blackened forests, and molten craters, they hone their craft. There, they meditate in the silence of smoldering stone, learning to command fire not only as destruction but as the crucible of transformation. To these sorcerers, every ruin is a lesson, every spark a seed of renewal.

Doctrine of the Eternal Flame

The Blood of the Pyre believes fire is more than heat—it is inevitability. Everything burns, whether wood, stone, or spirit, but through burning comes change. They wield this truth not only as destruction but as promise. Their flames consume weakness, ignite potential, and leave nothing untouched. To live with Pyre-blood is to accept that all things end, and all things begin again in ash and smoke.

In Zin, before The Darkness descended, the Great Fires of Orrin swept across the continent, a cataclysmic inferno that devoured forests, villages, and entire trade routes with unnatural fury. The skies burned crimson as the land was reduced to ash, leaving survivors gripped by fear and suspicion. Strange faiths and paranoia fueled a brutal purge of the "Flameborn," those with fire magic in their blood, who faced summary executions or exile as scapegoats for the devastation.
The persecution scarred Zin’s soul, eroding trust and sowing division that lingered for generations. As The Darkness loomed, the memory of the Great Fires endured—a warning of fear’s destructive power, yet whispered prophecies spoke of the Flameborn rising again, their fire a beacon to guide Zin through the coming night.

  • Spells Known:
  • Flame Spit
    1 1
  • Pyrebolt
    0 5
  • Emberstorm
    3 20
  • Lava Bloom
    5 24
  • Eternal Flamebrand
    6 28
  • Ignition Point
    7 32
  • Pyre Dominion
    8 36
  • Ashen Supremacy
    9 40

  • Passive Abilities:
  • Ash-Blooded
    4000 gp 1
  • Flame Affinity
    5000 gp 5
  • Burning Flesh
    8000 gp 15
  • Inner Boil
    5000 gp 15
  • Fire Sense
    6000 gp 20
  • Combustion Surge
    5000 gp 25
  • Burned in Mind
    5000 gp 30
  • Firewalker's Pride
    8000 gp 35

  • Abilities:
  • Cauterize Bleeding
    12

  • Quick Abilities:
  • Flickerstep
    8

  • Free Abilities:
  • Inner Ignition
    16

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information