Staff of the Magi
Staff of the Magi
Weapon
Attunement 200,000 gp 4 lbs Wood

Crafted from an enigmatic metal, this lengthy staff bears a crown of interweaving branches that divide and reunite. Carved into the shaft, mysterious runes emit a gentle, pulsating pale-blue glow. Despite its seemingly straightforward appearance, the staff exudes a palpable aura, as if resonating with an unseen, potent force.

  • Weapon Melee Attack Roll:
  • Attack Type: Melee

  • Requires Attunement Class:
  • Sorcerer
  • Warlock
  • Wizard

  • Item Charges:
  • Max item charges: 50
  • Recharges: 4d6 + 2 / Dawn

  • Item Abilities:
  • 7  |   Summon Greater Elemental
    5 Druid
  • 3  |   Dispel Magic
    3 [0135DC3F-D9BB-038E-65D7-A2E1D4ECE9AF] Not Found Arcane Trickster
  • 7  |   Fireball
    3 Sorcerer Patron of The Devil
  • 2  |   Summon Flame Sphere
    2
  • 4  |   Ice Storm
    4 Druid

  • Weapon:
  • Category: Simple
  • Classification:
  • Reach: 5
  • Attack Roll Modifer: +2

  • Passive Abilities:
  • Major Overcharge

  • Abilities:
  • Retributive Strike
  • Void Conduit

  • Attack Abilities:
  • Toppling Attack
    Requires Requires
  • Leaping Strike
    Requires Requires

  • Reaction Abilities:
  • Spell Absorber

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information