Balor
Demon
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  • Natural Armor:
  • Natural Armor +7
    0 gp


  • Passive Abilities:
  • Balor Death Throes
  • Fire Aura

  • Abilities:
  • Balor Demon Summoning

  • Attack Abilities:
  • Fire Strike (3d6)



In the scorching air filled with ash and smoke, this colossal malevolence exudes an unmistakable evil aura. Towering as tall as a storm giant, it wields a sword crackling with electricity in one clawed hand, and a flaming whip, serpentine in its writhing, in the other. Bat-like wings, composed of fiery sparks and shadow, flex as baleful eyes glare around, a manifestation of ominous power and dark intent.

Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them.

Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes.

Demons
Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil-engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or mercy, they exist only to destroy.

Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others represent uniform strains virtually identical to each other. Other demons (such as manes) are created from mortal souls shunned or cursed by the gods, or which are otherwise trapped in the Abyss.

Capricious Elevation. Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon's status grows with the blood it spills; the more enemies that fall before it, the greater it becomes.

A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the ranks of the demon lords that threaten to tear the Abyss apart with their endless warring.

By expending considerable magical power, demon lords can raise lesser demons into greater forms, though such promotions never stem from a demon's deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadvertently creating rivals to their own power.

Abyssal Invasions. Wherever they wander across the Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods, tearing down civilizations, and reducing the cosmos to despair and ruin.

Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free.

Signs of Corruption. Demons carry the stain of abyssal corruption with them, and their mere presence changes the world for the worse. Plants wither and die in areas where abyssal breaches and demons appear. Animals shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark the places where these fiends lingered.

Eternal Evil. Outside the Abyss, death is a minor nuisance that no demon fears. Mundane weapons can't stop these fiends, and many demons are resistant to the energy of the most potent spells. When a lucky hero manages to drop a demon in combat, the fiend dissolves into foul ichor. It then instantly reforms in the Abyss, its mind and essence intact even as its hatred is inflamed.

The only way to truly destroy a demon is to seek it in the Abyss and kill it there.

Protected Essence. A powerful demon can take steps to safeguard its life essence, using secret methods and abyssal metals to create an amulet into which part of that essence is ceded. If the demon's abyssal form is ever destroyed, the amulet allows the fiend to reform at a time and place of its choosing.

Obtaining a demonic amulet is a dangerous enterprise, and simply seeking such a device risks drawing the attention of the demon that created it. A creature possessing a demonic amulet can exact favors from the demon whose life essence the amulet holds—or inflict great pain if the fiend resists. If an amulet is destroyed, the demon that created it is trapped in the Abyss for a year and a day.

Demonic Cults. Despite the dark risks involved in dealing with fiends, the mortal realm is filled with creatures that covet demonic power. Demon lords manipulate these mortal servants into performing ever greater acts of depravity, furthering the demon lord's ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then discard at its whim, consigning their mortal souls to the Abyss.

Demon Summoning. Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release.

Those who would risk summoning a demon might do so to wrest information from it, press it into service, or send it on a mission that only a creature of absolute evil can complete. Preparation is key, and experienced summoners know the specific spells and magic items that can force a demon to bend to another's will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath.

Bound Demons. The Book of Vile Darkness, the Black Scrolls of Ahm, and the Demonomicon of Iggwilv are the foremost authorities on demonic matters. These ancient tomes describe techniques that can trap the essence of a demon on the Material Plane, placing it within a weapon, idol, or piece of jewelry and preventing the fiend's return to the Abyss.

An object that binds a demon must be specially prepared with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked impulses, but is able to control the demon whose essence is trapped within the object. Destroying the object frees the demon, which immediately seeks revenge against its binder.

Demonic Possession. No matter how secure its bindings, a powerful demon often finds a way to escape an object that holds it. When a demonic essence emerges from its container, it can possess a mortal host. Sometimes a fiend employs stealth to hide a successful possession. Other times, it unleashes the full brunt of its fiendish drives through its new form.

As long as the demon remains in possession of its host, the soul of that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed, the possession lasts until powerful magic is used to drive the demonic spirit out of its host.

Demon
Creature Sub Type

Unveiling the Abyssal Horrors: Origins of Demons
In the darkest corners of creation, where the cosmic tapestry unravels into madness, demons find their birthplace. Spawned in the Infinite Layers of the Abyss, these malevolent entities are the embodiment of chaos and the very engines of destruction itself. With their monstrous forms barely containing the chaotic energies within, they emerge as harbingers of doom, relentless in their pursuit of mayhem and annihilation.

Soulforge of the Abyss: Transformation of Mortal Spirits
Demons are not born in the traditional sense. They are souls that have been torn from their mortal shells, condemned to an existence of perpetual torment and wickedness in the Abyss. Once ordinary beings, these souls are transformed into creatures of nightmarish proportions, forever severed from their humanity.

The Wayward Believers: Champions of Chaos
Those who become demons are often individuals who, during their mortal lives, embraced chaos and reveled in the lack of order that permeated the world. Their beliefs and actions rejected the principles of law, order, and morality. Some were once lawless spirits that met their end in the material planes, while others were spawned from the malevolent manifestation of hateful thoughts.

Varieties of Demonic Malevolence: A Multitude of Terrors
Demons come in a multitude of forms and classifications, each more nightmarish than the last. From the lowly Dretch, grotesque and mindless, to the towering Balor, embodiments of fury and destruction, the Abyss offers an endless array of horrors. The diversity in demonkind reflects the boundless nature of chaos itself, and adventurers who dare to confront these creatures must be prepared for any form of malevolence.

The Infernal Hierarchy: Lords of the Abyss
Amidst the chaotic tumult of the Abyss, a dreadful hierarchy emerges. At the pinnacle of this infernal order stand the Demon Lords, nightmarish beings of immense power and malevolence. Each Demon Lord presides over a layer of the Abyss, and they are beings of unfathomable cruelty and cunning, commanding legions of lesser demons in their unholy crusades against all that is good and just.

The Eternal Struggle: Demons and the Cosmic Balance
Demons are in eternal opposition to the forces of good and order in the multiverse. They seek to corrupt, defile, and destroy all that is virtuous and harmonious. As such, they are a constant menace to the very fabric of reality, and heroes of all kinds must rise to confront these abyssal terrors and preserve the balance of the cosmos.

Unraveling the Abyssal Mystery: Secrets of Demonology
To truly understand the nature of demons, one must delve into the forbidden lore of demonology. As keepers of arcane knowledge, scholars and adventurers are tasked with unveiling the secrets of the Abyss, learning its vulnerabilities, and discovering the means to combat the malevolent forces that threaten existence.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information