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FateTide Tell Your Story
Ketgrinn
Medium - Size
90 lbs
Controller Role
8
825.53

Body
Mind
Soul
Vitality
65 / 65
Armor
12
12
Luck
Walking Speed
40
Jumping Speed
18
Climbing Speed
40
Teleport
40
Nightsight
60
Telepathy
100
Unhindered Attacks
2
Reach
5
Contesting Roll Adv Vs Spells
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 4 | 10 SP | d7
Language Fluent

  • Natural Weapon Natural Weapon(s):
  • Claw (2d4)
    104.3


  • Passive Ability Passive Abilities:
  • Extra Weapon Damage - Psychic (2d6)
    11.23 37500 gp
  • Mimicry
    500 gp

  • Ability Abilities:
  • Consume Voice

  • Attack Ability Attack Abilities:
  • Debilitating Strike
    5000 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill

  • Free Ability Free Abilities:
  • Riddle Bound

  • At Will Spell At Will Spell:
  • Invisibility, Minor
    8.5 2ap 2 Circle of Illusion


  • Monster Bit Monster Bits:
  • 41 Fey Bark
    1 gp
  • 5 Fey Dust
    4 gp

Sleek obsidian fur ripples over a lithe, sinewy frame no larger than a housecat, luminous emerald eyes glowing like twin lanterns, razor whiskers twitching, and an unnaturally wide grin revealing needle-sharp ivory fangs that gleam in darkness.

Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion.

Secret.

Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind spiraling.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information