White Wizard Magister
Magister Wizards
4,000 gp / day
130 lbs
21

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66 / 66
21 / 21
9
9
30
3
5

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Comprehend Languages
    1
  • Detect Magic
    1
  • Detect Thoughts
    2
  • Foresight, Minor
    2
  • Identify
    1
  • Living Link
    1
  • See Invisibility
    2
  • Tongues
    3


  • Spellcasting |
  • | Arcane Probe Internal Compass Know Color Magecraft Focus
  • | Fleeting Strokes Guiding Connection Identify Weapon Instant Search Know Faction Know Greatest Enemy Know Protection
  • | Glyph of Revealing Impart Knowledge Knowledge of the Dead Locate Object
  • | Know Customs Mystical Awareness Summon Clairvoyancent Eye
  • | Find the Gap Know Vulnerabilities Lair Divination Liberating Memory Locate Creature Summon Arcane Eye
  • | Contact Other Plane Inquisitive Intuition Legend Lore Maximum Damage Scrying

Starlight swirls around you, tracing constellations in your wake. Your white robes shimmer with celestial runes, shifting as unseen forces whisper their secrets. The crystal orb atop your staff glows, revealing distant futures and long-forgotten pasts. With a single motion, the fabric of time bends to your understanding.

Environment:

Magister Wizards
Creature Sub Type

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 4:
  • Empathy
  • Fortitude
  • Willpower

  • Skill Tier 6:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information