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FateTide Tell Your Story
White Wizard, Tier 3
Medium - Size
Wizards, Tier 3
4,000 gp / day
130 lbs
Support Role
21
952.87

Body
Mind
Soul
Vitality
66 / 66
Mana
21 / 21
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
ST 6 | 16 SP | d9
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Comprehend Languages
    57.5 2ap 1 Circle of Divination
  • Detect Magic
    30 2ap 1 Circle of Divination
  • Detect Thoughts
    2ap 2 Circle of Divination
  • Foresight, Minor
    253.5 3ap 1 Minute 2 Circle of Divination
  • Identify
    40 3ap 1 Minute 1 Circle of Divination
  • Living Link
    2ap 1 Circle of Divination
  • See Invisibility
    90 2ap 2 Circle of Divination
  • Tongues
    2ap 3 Circle of Divination


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Arcane Probe Internal Compass Know Color Magecraft Focus
  • Spell Level 1 | Fleeting Strokes Guiding Connection Identify Weapon Instant Search Know Faction Know Greatest Enemy Know Protection
  • Spell Level 2 | Glyph of Revealing Impart Knowledge Knowledge of the Dead Locate Object
  • Spell Level 3 | Know Customs Mystical Awareness Summon Clairvoyancent Eye
  • Spell Level 4 | Find the Gap Know Vulnerabilities Lair Divination Liberating Memory Locate Creature Summon Arcane Eye
  • Spell Level 5 | Contact Other Plane Inquisitive Intuition Legend Lore Maximum Damage Scrying


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

Starlight swirls around you, tracing constellations in your wake. Your white robes shimmer with celestial runes, shifting as unseen forces whisper their secrets. The crystal orb atop your staff glows, revealing distant futures and long-forgotten pasts. With a single motion, the fabric of time bends to your understanding.

The White Wizard Magister is a master of divination, unraveling time’s mysteries with unmatched clarity. They foresee events, decode omens, and shape fate through knowledge. Their expertise in scrying, celestial magic, and prophecy makes them trusted advisors, capable of guiding rulers, preventing disasters, and uncovering secrets lost to history.

Environment: Urban

Wizards, Tier 3
Creature Template
Creature Template
347.38

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +2

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information