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FateTide Tell Your Story
Storm Giant Tyrant
Huge
Storm Giants
13,000 lbs
Legendary Creature
Leader Role
40
21359.85

Body
Mind
Soul
Vitality
496 / 496
Mana
40 / 40
Armor
19
28
Luck
Walking Speed
50
Jumping Speed
35
Swimming Speed
50
Flying Speed
30
Teleport
30
Nightsight
120
Unhindered Attacks
3
Reach
10
Damage Mitigation
2
Damage Type Resistance
Damage Type Immunity
Immune Status Effect
Damage Mitigation
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 6 | 16 SP | d9
ST 7 | 19 SP | d10
ST 10 | 28 SP | d13
Language Fluent

Earrings, Mithral
Bracers, Mithral
Clothes, Robe
Cloak of Protection
Ring, Platinum
Boots, Mithral
Greatsword
 
Greatsword


  • Natural Armor Natural Armor:
  • Natural Armor +3
    48 0 gp


  • Natural Weapon Natural Weapon(s):
  • Thunderous Slam (4d6)
    446.54


  • Passive Ability Passive Abilities:
  • No Fingers Required
    500 gp
  • Extra Damage - Lightning (d8)
    6.02 7500 gp
  • Extra Damage - Thunder (d8)
    6.02 7500 gp
  • Equipment Size: Huge
  • Magical AC +1
    10 1000 gp
  • Skill Modifier: Fortitude +1
    2500 gp
  • Skill Modifier: Balance +1
    2500 gp
  • Skill Roll Mod: Psyche +1
    2500 gp
  • Skill Modifier: Willpower +1
    2500 gp
  • Extra Weapon Damage - Lightning (2d8)
    12.03 48500 gp
  • Weapon Size: Huge
  • Advanced Armor Training - Natural
    150 Requires Skill Tier 7 Natural Armor Skill
  • Execution Rhythm
    9.5 Requires Skill Tier 9 Two-Handed Melee Weapon Skill

  • Full Ability Full Abilities:
  • Heaven's Judgement
    55.11

  • Ability Abilities:
  • Chain Lightning Lance
  • Legendary Defenses
  • Royal Stormcall
  • Thunderous Cyclone
  • Lightning Breath Weapon (30) (4d10)

  • Quick Ability Quick Abilities:
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Lightning Attack (2d8)
    16.43 6200 gp
  • Cleave
    Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Arcing Slash
    Requires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill
  • Breaking Edge
    3.96 Requires Skill Tier 4 Two-Handed Melee Weapon Skill
  • Lacerating Strike
    1.67 Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill
  • Rising Cut
    4.39 Requires Skill Tier 7 Two-Handed Melee Weapon Skill
  • Bonebreaker Strike
    1000 gp Requires Skill Tier 7 Natural Weapon Skill
  • Heartstopper Blow
    8.36 5000 gp Requires Skill Tier 9 Natural Weapon Skill

  • Free Ability Free Abilities:
  • Absorb Lightning
  • Lightning Retaliation (2d8)
    15.53

  • Reaction Ability Reaction Abilities:
  • Grinding Halt
    Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Cross-Guard Catch
    Requires Skill Tier 2 Two-Handed Melee Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill

  • At Will Spell At Will Spell(s):
  • Detect Magic
    30 2ap 1 Circle of Divination
  • Feather Fall
    3 Reaction 1 Circle of Transmutation
  • Lightning Bolt
    2ap 3 Circle of Evocation
  • Lightning Strike
    1ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Control Weather
    3ap 10 Minutes 8 Circle of Transmutation


  • Body Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Elemental Burst Ray of Frost Shocking Grasp Thunderclap
  • Spell Level 1 | Arctic Arrow Elemental Sphere Lightning Conduit Rime Spike Thunderwave
  • Spell Level 2 | Freeze Metal Glitter Bomb Shattering Resonance Snowball Swarm
  • Spell Level 3 | Creeping Cold Enervating Bolt Frost Bolt Great Thunderclap Stormbind Spikes
  • Spell Level 4 | Hypothemic Mist Lightning Arc Whirlwind Vortex
  • Spell Level 5 | Celestial Lightning Cone of Cold Glacial Shackles Stormfury Orb
  • Spell Level 6 | Chain Lightning Cometfall Freezing Ray Frostbite Explosion Lightning Maze Wall of Ice
  • Spell Level 7 | Freezing Storm
  • Spell Level 8 | Arc Lightning Glacial Wrath Heat Drain

You see the tyrant loom atop black stone, armor scorched and rimmed with flickering arcs. A jagged crown hums above their brow. Each breath sends wind curling outward, and the sky darkens at their raised hand.

Storm Giant Tyrants rule through fear and force, towering despots who bend the skies to their will. Wielding lightning as law, they crush dissent with storms and quake-inducing strikes. Their fortresses crown mountaintops, where chained winds howl ceaselessly. Even other giants tread carefully beneath their thunder-marked banners.

Storm Giants
Creature Sub Type
Creature Sub Type
1197.35

⚡️ Storm Giants: Sovereigns of Sky and Sea

In the wildest reaches of the world, where jagged peaks pierce the heavens and the ocean’s depths hide secrets older than stone, the storm giants reign as elemental titans of wisdom and power. 🌊⚡️ Towering over even their giant kin, their forms are sculpted from the raw forces of nature—skin like twilight clouds streaked with silver, hair that flows like cascading rain, and eyes that crackle with the fury of a thunderstorm. Their voices boom like rolling thunder, and their presence shifts the very air, stirring winds or calming seas. Attuned to the primal rhythms of sky and tide, storm giants are seers, guardians, and shapers of destiny, wielding lightning as both weapon and scepter. To stand before a storm giant is to feel the weight of the cosmos, a force as ancient as the first tempest and as eternal as the waves.

🏔️ Sanctuaries of Peak and Abyss

Storm giants dwell in realms untouched by mortal ambition, their homes perched atop cloud-wreathed mountains or hidden in coral-encrusted citadels beneath the sea. ⛰️ Their Tempestholds are awe-inspiring, with spires of storm-forged crystal that hum with latent energy or halls carved from the bones of leviathans, lit by bioluminescent algae. On land, their fortresses are crowned with lightning rods that channel the sky’s wrath into glowing orbs of power. Beneath the waves, their palaces pulse with the rhythm of the tides, their walls adorned with mosaics of pearl and obsidian that tell tales of creation.

Storm giants are solitary by nature, often living alone or in small clans bound by shared purpose. They trace their lineage to the Primordial Maelstrom, a mythic storm said to have birthed the world’s oceans and skies. Some believe they are the children of gods, tasked with guarding the balance between earth, sea, and sky. Others whisper they are the last of an ancient race, their numbers dwindling as the world forgets their power. Whatever their origins, storm giants are deeply attuned to the elements, their moods influencing the weather—calm seas reflecting their serenity, or raging tempests born of their wrath.

🔮 Seers of the Eternal Storm

Storm giants are revered as oracles, their minds piercing the veil of time to glimpse futures yet unwritten. 🌌 Their Stormvisions—trances induced by the roar of thunder or the crash of waves—reveal prophecies that guide kingdoms or warn of cataclysms. These visions are recorded in Runestones of the Tempest, massive slabs etched with glyphs that glow under moonlight. A storm giant’s counsel is sought by kings and heroes alike, but their words are cryptic, layered with the weight of ages. To heed their advice is to navigate a storm; to ignore it is to court disaster.

Their wisdom is not merely prophetic but practical, encompassing knowledge of ancient magics, celestial navigation, and the secrets of the deep. Storm giants are scholars of the elements, studying the patterns of clouds, the songs of whales, or the arcs of comets to unlock truths hidden from lesser minds. Their libraries, preserved in enchanted shells or carved into cliff faces, contain lore that predates the rise of empires, from spells to calm hurricanes to rituals that summon the aurora’s light.

⚡️ Masters of Thunder and Tide

In battle, storm giants wield the full might of the elements with ancestral authority. A single gesture can summon a bolt of lightning to sunder stone or call forth a tidal wave to drown armies. 🌪️ Their weapons—tridents forged from meteorite iron, hammers that crackle with static, or staves that channel the wind—are relics of a bygone age, each imbued with the spirit of a storm. Clad in armor of shimmering scales or woven kelp, they move with a grace that belies their size, riding currents of air or water with effortless precision.

Their command over weather is unparalleled. A storm giant’s rage can darken the skies, unleashing hurricanes that reshape coastlines or blizzards that bury mountains. Yet, they are equally capable of subtlety, weaving fog to conceal allies or calming a storm to save a sinking ship. In combat, they are as unpredictable as the elements, striking with the ferocity of a thunderclap one moment and vanishing into a veil of mist the next. To face a storm giant is to challenge the fury of nature itself, a battle where only the boldest survive.

🎨 Artisans of the Elements

Beyond their martial and mystic prowess, storm giants are creators whose works blend beauty with power. They craft instruments that sing with the voice of the wind—harps strung with storm-silk or drums that echo like distant thunder. 🎶 Their sculptures, carved from ice or coral, capture the fleeting chaos of a wave or the spiral of a cyclone, preserved by enchantments to endure millennia. Their tapestries, woven from threads of lightning and dyed with the hues of the sunset, tell sagas of their kind, from the First Storm to the wars against forgotten titans.

Storm giants are also poets and storytellers, their tales carried on the wind to distant shores. Their songs, sung in voices that resonate across oceans, have inspired sailors’ legends and bardic epics. Some say the constellations themselves were shaped by storm giants, who hurled stars into the sky to mark their victories. Their art is not merely decorative but a testament to their role as stewards of the elements, a reminder that even the wildest storm can be shaped into something eternal.

🌍 Guardians of Fate and Fury

Storm giants are elusive, their Tempestholds hidden by veils of mist or the crushing pressure of the deep. Yet, their influence ripples across the world, felt in the sudden squalls that save a fleet or the omens that herald war. 🌠 They rarely descend to mortal lands, but when they do, it is with purpose—to guard ancient relics, deliver a prophecy, or judge a realm’s worth. Their arrival is heralded by darkening skies and the scent of ozone, a sign that fate itself has taken notice.

In mortal myths, storm giants are both revered and feared. Coastal tribes offer them tributes of shells and fish, praying for calm seas. Mountain folk carve their likeness into cliffs, seeking protection from avalanches. To the storm giants, the world is a tapestry of currents and cycles, and they are its weavers, guiding its course with a hand both gentle and unyielding. Those who earn their favor gain allies who can turn the tide of battle or unveil the secrets of the stars. But those who defy them face a wrath that can drown continents, for the storm giants are the heartbeat of the tempest, and their will is as boundless as the sky.

You see them standing against the cloudline, cloaked in mist, their skin tinted like rain-washed stone. Hair billows like stormclouds, and their eyes flash white as distant lightning, each step leaving puddles in cracked stone.

  • At Will Spell At Will Spell(s):
  • Detect Magic
    30 2ap 1 Circle of Divination
  • Feather Fall
    3 Reaction 1 Circle of Transmutation
  • Lightning Bolt
    2ap 3 Circle of Evocation
  • Lightning Strike
    1ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Control Weather
    3ap 10 Minutes 8 Circle of Transmutation

  • Damage Type Resistance Damage Type Resistance:
  • Lightning Lightning
  • Thunder Thunder

  • Immune Status Effect Immune to Status Effect:
  • Electrocuted Electrocuted
  • Encased In Thunder
    4.51

  • Natural Armor Natural Armor:
  • Natural Armor +3
    48 0 gp

  • Natural Weapon Natural Weapon(s):
  • Thunderous Slam (4d6)
    446.54

  • Extra Attack Extra Attack: +2

  • Passive Ability Passive Abilities:
  • Extra Damage - Lightning (d8)
    6.02 7500 gp
  • Extra Damage - Thunder (d8)
    6.02 7500 gp

  • Ability Abilities:
  • Lightning Breath Weapon (30) (4d10)

  • Attack Ability Attack Abilities:
  • Lightning Attack (2d8)
    16.43 6200 gp

  • Free Ability Free Abilities:
  • Absorb Lightning
  • Lightning Retaliation (2d8)
    15.53

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Domir Domir Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Balance Balance

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Attention Attention
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Magic Magic
  • Natural Armor Skill Natural Armor Skill
  • Natural Weapon Skill Natural Weapon Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

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D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information