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Purple Wizard - Tier 2
Controller Role Creature Template
Creature Template
100,000 gp 384

The Purple Wizard Adept is a skilled enchanter, capable of controlling minds, weaving illusions, and bending reality to their will. No longer a mere trickster, they now shape battles through mental domination and deception.

A figure in deep violet robes stands motionless, silver runes shifting across the fabric. The air distorts subtly around them, as if space bends at their whim. Their gaze lingers, unnatural and unreadable, fingers tracing unseen patterns.

  • Creature Template Creature Template:
  • Wizards - Tier 2 Wizards - Tier 2
    369.88 100000 gp

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • At Will Spell At Will Spell:
  • Charm Person
    14.03 2ap 1 Circle of Charm
  • Friendly Demeanor
    11.55 2ap 0 Circle of Charm
  • Minor Illusion
    2ap 0 Circle of Illusion
  • Suggestion
    14.03 2ap 2 Circle of Charm

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level 1 | Cause Fear
  • Spell Level 2 | Hold Person
  • Spell Level 5 | Dominate Person Hold Monster

  • Essences Essences:
  • Body Body: -1
  • Mind Mind: +3
  • Soul Soul: +1
  • Spirit Spirit: 10

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Wizards - Tier 2
Creature Template
Creature Template
100,000 gp 369.88

Adept Wizards are accomplished spellcasters who have moved beyond the fundamentals of their magical studies. They have mastered the core principles of their Circle of Magic Circle of Magic and are now refining their techniques, blending raw power with strategic application. Adepts are often scholars, battle-mages, or arcane enforcers, possessing a significant wellspring of magical energy that allows them to sustain spells over prolonged engagements.

Combat Role

  1. Adepts are both battlefield controllers and damage dealers.
  2. They are far more aggressive and resilient than Neophytes, capable of unleashing powerful spells while maintaining solid defenses.
  3. Capable of fighting solo or alongside other creatures, Adept Wizards can hold their own in prolonged engagements.
  4. They combine spell versatility with defensive magic, making them dangerous opponents that require careful strategy to defeat.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • Essences Essences:
  • Body Body: -1
  • Mind Mind: +3
  • Soul Soul: +1
  • Spirit Spirit: 10

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

D4
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D12
D20
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d100
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Item Information