Savage Satyr
Savage Satyr
Beastlings
200 lbs
10

|

52 / 52
13
16
35
30
1

  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Ram (10ft) (2d6)


  • Passive Abilities:
  • Apt Jumper
  • Keen Hearing


  • Inventory Equipped:
  • Javelin
    0.5 gp

  • Inventory Unequipped:
  • 7 Javelin
    0.5 gp
  • 3 Serpent Venom
    200 gp


  • Monster Bits:
  • 12 Animal Blood
    0.1 gp
  • 60 Animal Meat
    0.05 gp
  • 30 Animal Fat
    0.5 gp
  • 30 Animal Bone
    0.03 gp

You spot a wild Satyr in the thick tree tops, its eyes gleaming with malice as it unleashes a volley of spears towards the hapless adventurers below.

Environments:

Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information