Savage Satyr
Beastlings
200 lbs
10

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52 / 52
13
13
35
30
0
5

Javelin
 

  • Inventory Equipped:
  • Javelin
    0.5 gp


  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Ram (10ft) (2d6)


  • Passive Abilities:
  • Apt Jumper
    500 gp
  • Keen Hearing
    1500 gp

  • Attack Abilities:
  • Trip Attack
    150 gp
  • Fearsome Accuracy
    1000 gp
  • Piercing Strike
    400 gp

You spot a wild Satyr in the thick tree tops, its eyes gleaming with malice as it unleashes a volley of spears towards the hapless adventurers below.

Environments:

Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information