Choose one target grappled by the Hearse. On a failed Fortitude roll, the target is entombed inside the Hearse, taking 6d6 Necrotic damage and gaining a stack of Maimed every turn.
If the hearse takes 20 damage or more on a single turn from a creature inside a coffin, the hearse must succeed on a DC 15 Fortitude roll at the end of that turn or release all entombed creatures.
Curtains snap open and coffin-linen whips around them, dragging them into the hearse’s black belly. The door slams with a wet thud. Inside, stale rot gnaws for 6d6 necrotic, and each turn adds another maiming twist.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).