Bandit Captain
Bandit Captain
4

|

12
14
65
65
0
2
30

3


  • Reaction Abilities:
  • Parry


  • Inventory Equipped:
  • Clothes, Noble’s
    75 gp
  • Leather Jerkin
    45 gp
  • Scimitar
    25 gp

  • Inventory Unequipped:
  • Dagger
    2 gp


A curved sword in one hand moves like a wary serpent, seemingly mesmerized by a long dagger's dance in the other. The fighter's nimble feet carry her in entrancing, erratic circles—a deadly dance. Yet, in this moment, she lacks a partner for this lethal choreography, creating an atmosphere of suspense around the lone warrior.

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.

In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.

More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information